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Searched refs:GL_SHADING_LANGUAGE_VERSION (Results 1 – 7 of 7) sorted by relevance

/external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
DLwjglContext.java89 String shadingLang = GL11.glGetString(GL20.GL_SHADING_LANGUAGE_VERSION); in printContextInitInfo()
/external/mesa3d/include/GLES2/
Dgl2.h277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java161 String versionStr = GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION); in initialize()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java162 versionStr = glGetString(GL_SHADING_LANGUAGE_VERSION); in initialize()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.cpp3218 case GL_SHADING_LANGUAGE_VERSION: in glGetString()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h511 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro