Searched refs:GL_SRC_COLOR (Results 1 – 8 of 8) sorted by relevance
97 SWITCH_LINE(GL_SRC_COLOR); in GLBlendFactor()119 (GL_SRC_COLOR > srcRGB || GL_SRC_ALPHA_SATURATE < srcRGB) && in BlendFuncSeparate()123 (GL_SRC_COLOR > srcAlpha || GL_SRC_ALPHA_SATURATE < srcAlpha) && in BlendFuncSeparate()127 …(GL_SRC_COLOR > dstRGB || GL_ONE_MINUS_DST_COLOR < dstRGB) && // GL_SRC_ALPHA_SATURATE only for so… in BlendFuncSeparate()131 (GL_SRC_COLOR > dstAlpha || GL_ONE_MINUS_DST_COLOR < dstAlpha) && in BlendFuncSeparate()
442 case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; in ConvertBlendFunc()
350 case GL_SRC_COLOR: in glBlendFuncSeparate()372 case GL_SRC_COLOR: in glBlendFuncSeparate()393 case GL_SRC_COLOR: in glBlendFuncSeparate()415 case GL_SRC_COLOR: in glBlendFuncSeparate()
75 #define GL_SRC_COLOR 0x0300 macro
372 glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); in applyRenderState()
609 glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); in applyRenderState()
654 GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_SRC_COLOR); in applyRenderState()