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Searched refs:GL_TEXTURE0 (Results 1 – 11 of 11) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp387 GL_CMD(glActiveTexture(GL_TEXTURE0)) in drawTexture()
424 GL_CMD(glActiveTexture(GL_TEXTURE0)) in drawTexture()
636 GL_CMD(glActiveTexture(GL_TEXTURE0)) in paintToTarget()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java510 glActiveTexture(GL_TEXTURE0); in applyRenderState()
520 glActiveTexture(GL_TEXTURE0); in applyRenderState()
1792 glActiveTexture(GL_TEXTURE0 + unit); in updateTexImageData()
1905 glActiveTexture(GL_TEXTURE0 + unit); in setTexture()
2443 glActiveTexture(GL_TEXTURE0); in renderMesh()
/external/quake/quake/src/WinQuake/
Dglquake.h252 #define TEXTURE0_SGIS GL_TEXTURE0
Dgl_rsurf.cpp466 glClientActiveTexture(GL_TEXTURE0); in R_DrawSequentialPoly()
601 glClientActiveTexture(GL_TEXTURE0); in R_DrawSequentialPoly()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp567 glActiveTexture(GL_TEXTURE0); in setupDrawing()
/external/mesa3d/include/GLES2/
Dgl2.h339 #define GL_TEXTURE0 0x84C0 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h339 #define GL_TEXTURE0 0x84C0 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1882 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); in updateTexImageData()
1982 GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + unit); in setTexture()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.cpp39 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_TEXTURE_IMAGE_UNITS - 1) in glActiveTexture()
48 context->setActiveSampler(texture - GL_TEXTURE0); in glActiveTexture()
DContext.cpp1204 … case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; in getIntegerv()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h241 #define GL_TEXTURE0 0x84C0 macro