Searched refs:GL_TEXTURE0 (Results 1 – 11 of 11) sorted by relevance
387 GL_CMD(glActiveTexture(GL_TEXTURE0)) in drawTexture()424 GL_CMD(glActiveTexture(GL_TEXTURE0)) in drawTexture()636 GL_CMD(glActiveTexture(GL_TEXTURE0)) in paintToTarget()
510 glActiveTexture(GL_TEXTURE0); in applyRenderState()520 glActiveTexture(GL_TEXTURE0); in applyRenderState()1792 glActiveTexture(GL_TEXTURE0 + unit); in updateTexImageData()1905 glActiveTexture(GL_TEXTURE0 + unit); in setTexture()2443 glActiveTexture(GL_TEXTURE0); in renderMesh()
252 #define TEXTURE0_SGIS GL_TEXTURE0
466 glClientActiveTexture(GL_TEXTURE0); in R_DrawSequentialPoly()601 glClientActiveTexture(GL_TEXTURE0); in R_DrawSequentialPoly()
567 glActiveTexture(GL_TEXTURE0); in setupDrawing()
339 #define GL_TEXTURE0 0x84C0 macro
1882 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); in updateTexImageData()1982 GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + unit); in setTexture()
39 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_TEXTURE_IMAGE_UNITS - 1) in glActiveTexture()48 context->setActiveSampler(texture - GL_TEXTURE0); in glActiveTexture()
1204 … case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; in getIntegerv()
241 #define GL_TEXTURE0 0x84C0 macro