/external/quake/quake/src/WinQuake/ |
D | gl_rsurf.cpp | 464 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in R_DrawSequentialPoly() 488 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in R_DrawSequentialPoly() 504 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in R_DrawSequentialPoly() 599 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in R_DrawSequentialPoly() 603 glBegin (GL_TRIANGLE_FAN); in R_DrawSequentialPoly() 667 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in DrawGLWaterPoly() 669 glBegin (GL_TRIANGLE_FAN); in DrawGLWaterPoly() 710 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in DrawGLWaterPolyLightmap() 713 glBegin (GL_TRIANGLE_FAN); in DrawGLWaterPolyLightmap() 742 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in DrawGLPoly() [all …]
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D | gl_rlight.cpp | 118 glDrawArrays(GL_TRIANGLE_FAN, 0, 18); in R_RenderDlight() 124 glBegin (GL_TRIANGLE_FAN); in R_RenderDlight()
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D | gl_rmain.cpp | 258 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in R_DrawSpriteModel() 364 primType = GL_TRIANGLE_FAN; in GL_DrawAliasFrame() 404 glBegin (GL_TRIANGLE_FAN); in GL_DrawAliasFrame() 479 primType = GL_TRIANGLE_FAN; in GL_DrawAliasShadow() 516 glBegin (GL_TRIANGLE_FAN); in GL_DrawAliasShadow() 898 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in R_PolyBlend()
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D | gl_warp.cpp | 225 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in EmitWaterPolys() 291 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in EmitSkyPolys()
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D | gl_draw.cpp | 2065 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad_NoTex() 2080 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad()
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/external/skia/third_party/glu/ |
D | sk_glu.h | 45 #define GL_TRIANGLE_FAN 0x0006 macro
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/external/skia/third_party/glu/libtess/ |
D | render.c | 292 CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLE_FAN ); in RenderFan() 490 : (tess->cacheCount > 3) ? GL_TRIANGLE_FAN in __gl_renderCache()
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D | README | 97 of GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, or GL_TRIANGLES (but see the
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/external/quake/quake/src/QW/client/ |
D | gl_rmain.c | 328 primType = GL_TRIANGLE_FAN; in GL_DrawAliasFrame() 363 glBegin (GL_TRIANGLE_FAN); in GL_DrawAliasFrame() 427 glBegin (GL_TRIANGLE_FAN); in GL_DrawAliasShadow()
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D | gl_rlight.c | 116 glBegin (GL_TRIANGLE_FAN); in R_RenderDlight()
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D | gl_rsurf.c | 561 glBegin (GL_TRIANGLE_FAN); in R_DrawSequentialPoly() 610 glBegin (GL_TRIANGLE_FAN); in DrawGLWaterPoly() 637 glBegin (GL_TRIANGLE_FAN); in DrawGLWaterPolyLightmap()
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D | gl_draw.c | 1468 glDrawElements(GL_TRIANGLE_FAN, 4, GL_SHORT, index); in DrawQuad_NoTex() 1480 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 434 GL_CMD(glDrawArrays(GL_TRIANGLE_FAN, 0, 4)) in drawTexture() 649 GL_CMD(glDrawArrays(GL_TRIANGLE_FAN, 0, 4)) in paintToTarget()
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
D | WebGLLayer.mm | 89 glBegin(GL_TRIANGLE_FAN);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | utilities.cpp | 747 case GL_TRIANGLE_FAN: in ConvertPrimitiveType()
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D | Context.cpp | 3191 case GL_TRIANGLE_FAN: in isTriangleMode()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 60 #define GL_TRIANGLE_FAN 0x0006 macro
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 60 #define GL_TRIANGLE_FAN 0x0006 macro
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 896 return GL_TRIANGLE_FAN; in convertElementMode()
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D | LwjglRenderer.java | 2315 return GL_TRIANGLE_FAN; in convertElementMode()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 2563 return GLES20.GL_TRIANGLE_FAN; in convertElementMode()
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