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Searched refs:GL_TRIANGLE_FAN (Results 1 – 21 of 21) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp464 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in R_DrawSequentialPoly()
488 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in R_DrawSequentialPoly()
504 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in R_DrawSequentialPoly()
599 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in R_DrawSequentialPoly()
603 glBegin (GL_TRIANGLE_FAN); in R_DrawSequentialPoly()
667 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in DrawGLWaterPoly()
669 glBegin (GL_TRIANGLE_FAN); in DrawGLWaterPoly()
710 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in DrawGLWaterPolyLightmap()
713 glBegin (GL_TRIANGLE_FAN); in DrawGLWaterPolyLightmap()
742 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in DrawGLPoly()
[all …]
Dgl_rlight.cpp118 glDrawArrays(GL_TRIANGLE_FAN, 0, 18); in R_RenderDlight()
124 glBegin (GL_TRIANGLE_FAN); in R_RenderDlight()
Dgl_rmain.cpp258 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in R_DrawSpriteModel()
364 primType = GL_TRIANGLE_FAN; in GL_DrawAliasFrame()
404 glBegin (GL_TRIANGLE_FAN); in GL_DrawAliasFrame()
479 primType = GL_TRIANGLE_FAN; in GL_DrawAliasShadow()
516 glBegin (GL_TRIANGLE_FAN); in GL_DrawAliasShadow()
898 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in R_PolyBlend()
Dgl_warp.cpp225 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in EmitWaterPolys()
291 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); in EmitSkyPolys()
Dgl_draw.cpp2065 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad_NoTex()
2080 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad()
/external/skia/third_party/glu/
Dsk_glu.h45 #define GL_TRIANGLE_FAN 0x0006 macro
/external/skia/third_party/glu/libtess/
Drender.c292 CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLE_FAN ); in RenderFan()
490 : (tess->cacheCount > 3) ? GL_TRIANGLE_FAN in __gl_renderCache()
DREADME97 of GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, or GL_TRIANGLES (but see the
/external/quake/quake/src/QW/client/
Dgl_rmain.c328 primType = GL_TRIANGLE_FAN; in GL_DrawAliasFrame()
363 glBegin (GL_TRIANGLE_FAN); in GL_DrawAliasFrame()
427 glBegin (GL_TRIANGLE_FAN); in GL_DrawAliasShadow()
Dgl_rlight.c116 glBegin (GL_TRIANGLE_FAN); in R_RenderDlight()
Dgl_rsurf.c561 glBegin (GL_TRIANGLE_FAN); in R_DrawSequentialPoly()
610 glBegin (GL_TRIANGLE_FAN); in DrawGLWaterPoly()
637 glBegin (GL_TRIANGLE_FAN); in DrawGLWaterPolyLightmap()
Dgl_draw.c1468 glDrawElements(GL_TRIANGLE_FAN, 4, GL_SHORT, index); in DrawQuad_NoTex()
1480 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp434 GL_CMD(glDrawArrays(GL_TRIANGLE_FAN, 0, 4)) in drawTexture()
649 GL_CMD(glDrawArrays(GL_TRIANGLE_FAN, 0, 4)) in paintToTarget()
/external/webkit/Source/WebCore/platform/graphics/mac/
DWebGLLayer.mm89 glBegin(GL_TRIANGLE_FAN);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp747 case GL_TRIANGLE_FAN: in ConvertPrimitiveType()
DContext.cpp3191 case GL_TRIANGLE_FAN: in isTriangleMode()
/external/mesa3d/include/GLES2/
Dgl2.h60 #define GL_TRIANGLE_FAN 0x0006 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h60 #define GL_TRIANGLE_FAN 0x0006 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java896 return GL_TRIANGLE_FAN; in convertElementMode()
DLwjglRenderer.java2315 return GL_TRIANGLE_FAN; in convertElementMode()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java2563 return GLES20.GL_TRIANGLE_FAN; in convertElementMode()