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Searched refs:GL_TRUE (Results 1 – 25 of 26) sorted by relevance

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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DFence.cpp63 return error(GL_INVALID_OPERATION, GL_TRUE); in testFence()
70 return error(GL_OUT_OF_MEMORY, GL_TRUE); in testFence()
107 params[0] = GL_TRUE; in getFenceiv()
115 params[0] = GL_TRUE; in getFenceiv()
DlibGLESv2.cpp689 … context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); in glColorMask()
2480 params[i] = GL_TRUE; in glGetBooleanv()
2497 params[i] = GL_TRUE; in glGetBooleanv()
3074 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; in glGetShaderiv()
3470 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribfv()
3482 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); in glGetVertexAttribfv()
3523 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribiv()
3535 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in glGetVertexAttribiv()
3635 return GL_TRUE; in glIsBuffer()
3723 return GL_TRUE; in glIsFramebuffer()
[all …]
DProgram.cpp309 boolParams[i] = GL_TRUE; in setUniform1fv()
367 boolParams[i] = GL_TRUE; in setUniform2fv()
424 boolParams[i] = GL_TRUE; in setUniform3fv()
481 boolParams[i] = GL_TRUE; in setUniform4fv()
624 boolParams[i] = GL_TRUE; in setUniform1iv()
681 boolParams[i] = GL_TRUE; in setUniform2iv()
738 boolParams[i] = GL_TRUE; in setUniform3iv()
795 boolParams[i] = GL_TRUE; in setUniform4iv()
/external/mesa3d/src/glsl/
Dglsl_compiler.cpp48 ctx->Extensions.ARB_draw_buffers = GL_TRUE; in initialize_context()
49 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; in initialize_context()
50 ctx->Extensions.EXT_texture_array = GL_TRUE; in initialize_context()
51 ctx->Extensions.NV_texture_rectangle = GL_TRUE; in initialize_context()
/external/webkit/Source/WebCore/platform/graphics/gtk/
DGraphicsContext3DInternal.cpp150 … GLXContext context = glXCreateNewContext(sharedDisplay(), configs[0], GLX_RGBA_TYPE, 0, GL_TRUE); in createPbufferContext()
173 GLXContext context = glXCreateContext(sharedDisplay(), visualInfo, 0, GL_TRUE); in createPixmapContext()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp265 GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}, depthMask = GL_TRUE; in reshape()
273 ::glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in reshape()
278 ::glDepthMask(GL_TRUE); in reshape()
538 ASSERT(GLCompileSuccess == GL_TRUE); in compileShader()
/external/mesa3d/src/mesa/main/
Dshaderobj.c32 shader->DeletePending = GL_TRUE; in _mesa_delete_shader()
Dmacros.h719 #define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE)
/external/eigen/demos/opengl/
Dquaternion_demo.cpp481 glDepthMask(GL_TRUE); in initializeGL()
482 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in initializeGL()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
Datlantis.c53 GLboolean Timing = GL_TRUE;
238 moving = GL_TRUE; in Atlantis_Key()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
Datlantis.c53 GLboolean Timing = GL_TRUE;
238 moving = GL_TRUE; in Atlantis_Key()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
Datlantis.c53 GLboolean Timing = GL_TRUE;
238 moving = GL_TRUE; in Atlantis_Key()
/external/mesa3d/docs/
DMESA_set_3dfx_mode.spec64 GL_TRUE is returned if <mode> is valid and the operation completed
DlibGL.txt157 indicates success (GL_TRUE) or failure (GL_FALSE).
/external/mesa3d/src/pixelflinger2/
Dshader.cpp53 ctx->Extensions.ARB_draw_buffers = GL_TRUE; in InitializeGLContext()
54 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; in InitializeGLContext()
55 ctx->Extensions.EXT_texture_array = GL_TRUE; in InitializeGLContext()
56 ctx->Extensions.NV_texture_rectangle = GL_TRUE; in InitializeGLContext()
/external/qemu/distrib/sdl-1.2.15/src/video/wincommon/
DSDL_wingl.c223 *iAttr++ = GL_TRUE; in WIN_GL_SetupWindow()
281 *iAttr++ = GL_TRUE; in WIN_GL_SetupWindow()
/external/skia/src/utils/unix/
DSkOSWindow_Unix.cpp180 fUnixWindow.fGLContext = glXCreateContext(dsp, fVi, NULL, GL_TRUE); in attachGL()
/external/eigen/unsupported/test/
Dopenglsupport.cpp123 glewExperimental = GL_TRUE; in test_openglsupport()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java855 GLES20.glUniform1i(loc, b.booleanValue() ? GLES20.GL_TRUE : GLES20.GL_FALSE); in updateUniform()
1027 boolean compiledOK = intBuf1.get(0) == GLES20.GL_TRUE; in updateShaderSourceData()
1131 boolean linkOK = intBuf1.get(0) == GLES20.GL_TRUE; in updateShaderData()
1235 boolean validateOK = intBuf1.get(0) == GLES20.GL_TRUE; in setShader()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java845 glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE); in updateUniform()
972 boolean compiledOK = intBuf1.get(0) == GL_TRUE; in updateShaderSourceData()
1061 boolean linkOK = intBuf1.get(0) == GL_TRUE; in updateShaderData()
1806 glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE); in updateTexImageData()
DLwjglGL1Renderer.java752 glTexParameteri(target, GL14.GL_GENERATE_MIPMAP, GL_TRUE); in updateTexImageData()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp239 if (linkStatus != GL_TRUE) { in createProgram()
/external/mesa3d/include/GLES2/
Dgl2.h51 #define GL_TRUE 1 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h51 #define GL_TRUE 1 macro
/external/skia/third_party/glu/libtess/
DREADME106 will be used. When edgeFlag is called, if "flag" is GL_TRUE then each

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