/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Fence.cpp | 63 return error(GL_INVALID_OPERATION, GL_TRUE); in testFence() 70 return error(GL_OUT_OF_MEMORY, GL_TRUE); in testFence() 107 params[0] = GL_TRUE; in getFenceiv() 115 params[0] = GL_TRUE; in getFenceiv()
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D | libGLESv2.cpp | 689 … context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); in glColorMask() 2480 params[i] = GL_TRUE; in glGetBooleanv() 2497 params[i] = GL_TRUE; in glGetBooleanv() 3074 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; in glGetShaderiv() 3470 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribfv() 3482 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); in glGetVertexAttribfv() 3523 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribiv() 3535 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in glGetVertexAttribiv() 3635 return GL_TRUE; in glIsBuffer() 3723 return GL_TRUE; in glIsFramebuffer() [all …]
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D | Program.cpp | 309 boolParams[i] = GL_TRUE; in setUniform1fv() 367 boolParams[i] = GL_TRUE; in setUniform2fv() 424 boolParams[i] = GL_TRUE; in setUniform3fv() 481 boolParams[i] = GL_TRUE; in setUniform4fv() 624 boolParams[i] = GL_TRUE; in setUniform1iv() 681 boolParams[i] = GL_TRUE; in setUniform2iv() 738 boolParams[i] = GL_TRUE; in setUniform3iv() 795 boolParams[i] = GL_TRUE; in setUniform4iv()
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/external/mesa3d/src/glsl/ |
D | glsl_compiler.cpp | 48 ctx->Extensions.ARB_draw_buffers = GL_TRUE; in initialize_context() 49 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; in initialize_context() 50 ctx->Extensions.EXT_texture_array = GL_TRUE; in initialize_context() 51 ctx->Extensions.NV_texture_rectangle = GL_TRUE; in initialize_context()
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
D | GraphicsContext3DInternal.cpp | 150 … GLXContext context = glXCreateNewContext(sharedDisplay(), configs[0], GLX_RGBA_TYPE, 0, GL_TRUE); in createPbufferContext() 173 GLXContext context = glXCreateContext(sharedDisplay(), visualInfo, 0, GL_TRUE); in createPixmapContext()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 265 GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}, depthMask = GL_TRUE; in reshape() 273 ::glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in reshape() 278 ::glDepthMask(GL_TRUE); in reshape() 538 ASSERT(GLCompileSuccess == GL_TRUE); in compileShader()
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/external/mesa3d/src/mesa/main/ |
D | shaderobj.c | 32 shader->DeletePending = GL_TRUE; in _mesa_delete_shader()
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D | macros.h | 719 #define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE)
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/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 481 glDepthMask(GL_TRUE); in initializeGL() 482 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in initializeGL()
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 53 GLboolean Timing = GL_TRUE; 238 moving = GL_TRUE; in Atlantis_Key()
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 53 GLboolean Timing = GL_TRUE; 238 moving = GL_TRUE; in Atlantis_Key()
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 53 GLboolean Timing = GL_TRUE; 238 moving = GL_TRUE; in Atlantis_Key()
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/external/mesa3d/docs/ |
D | MESA_set_3dfx_mode.spec | 64 GL_TRUE is returned if <mode> is valid and the operation completed
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D | libGL.txt | 157 indicates success (GL_TRUE) or failure (GL_FALSE).
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/external/mesa3d/src/pixelflinger2/ |
D | shader.cpp | 53 ctx->Extensions.ARB_draw_buffers = GL_TRUE; in InitializeGLContext() 54 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; in InitializeGLContext() 55 ctx->Extensions.EXT_texture_array = GL_TRUE; in InitializeGLContext() 56 ctx->Extensions.NV_texture_rectangle = GL_TRUE; in InitializeGLContext()
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/external/qemu/distrib/sdl-1.2.15/src/video/wincommon/ |
D | SDL_wingl.c | 223 *iAttr++ = GL_TRUE; in WIN_GL_SetupWindow() 281 *iAttr++ = GL_TRUE; in WIN_GL_SetupWindow()
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/external/skia/src/utils/unix/ |
D | SkOSWindow_Unix.cpp | 180 fUnixWindow.fGLContext = glXCreateContext(dsp, fVi, NULL, GL_TRUE); in attachGL()
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 123 glewExperimental = GL_TRUE; in test_openglsupport()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 855 GLES20.glUniform1i(loc, b.booleanValue() ? GLES20.GL_TRUE : GLES20.GL_FALSE); in updateUniform() 1027 boolean compiledOK = intBuf1.get(0) == GLES20.GL_TRUE; in updateShaderSourceData() 1131 boolean linkOK = intBuf1.get(0) == GLES20.GL_TRUE; in updateShaderData() 1235 boolean validateOK = intBuf1.get(0) == GLES20.GL_TRUE; in setShader()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 845 glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE); in updateUniform() 972 boolean compiledOK = intBuf1.get(0) == GL_TRUE; in updateShaderSourceData() 1061 boolean linkOK = intBuf1.get(0) == GL_TRUE; in updateShaderData() 1806 glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE); in updateTexImageData()
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D | LwjglGL1Renderer.java | 752 glTexParameteri(target, GL14.GL_GENERATE_MIPMAP, GL_TRUE); in updateTexImageData()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 239 if (linkStatus != GL_TRUE) { in createProgram()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 51 #define GL_TRUE 1 macro
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 51 #define GL_TRUE 1 macro
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/external/skia/third_party/glu/libtess/ |
D | README | 106 will be used. When edgeFlag is called, if "flag" is GL_TRUE then each
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