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Searched refs:GL_UNSIGNED_SHORT (Results 1 – 16 of 16) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
DIndexDataManager.cpp62 else if (type == GL_UNSIGNED_SHORT) in convertIndices()
92 else if (type == GL_UNSIGNED_SHORT) in computeRange()
110 case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break; in prepareIndexData()
201 case GL_UNSIGNED_SHORT: return sizeof(GLushort); in typeSize()
DVertexDataManager.cpp291 template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
375 template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase…
376 template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase…
468 TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
502 case GL_UNSIGNED_SHORT: return 3; in typeIndex()
/external/replicaisland/src/com/replica/replicaisland/
DGrid.java247 GL10.GL_UNSIGNED_SHORT, mIndexBuffer.position(startIndex)); in drawStrip()
251 GL11.GL_UNSIGNED_SHORT, startIndex * CHAR_SIZE); in drawStrip()
265 GL10.GL_UNSIGNED_SHORT, mIndexBuffer); in draw()
277 GL11.GL_UNSIGNED_SHORT, 0); in draw()
/external/mesa3d/docs/OLD/
DMESA_packed_depth_stencil.spec47 And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ?
52 3. Do we really want the GL_UNSIGNED_SHORT formats?
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java877 return GL_UNSIGNED_SHORT; in convertVertexFormat()
984 case GL_UNSIGNED_SHORT: in drawElements()
DLwjglRenderer.java1972 return GL_UNSIGNED_SHORT; in convertFormat()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.h106 case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort); in typeSize()
DlibGLESv2.cpp1769 case GL_UNSIGNED_SHORT: in glDrawElements()
5616 case GL_UNSIGNED_SHORT: in glVertexAttribPointer()
DContext.cpp2829 case GL_UNSIGNED_SHORT: in drawClosingLine()
/external/quake/quake/src/WinQuake/
Dgl_draw.cpp2065 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad_NoTex()
2080 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad()
/external/mesa3d/include/GLES2/
Dgl2.h238 #define GL_UNSIGNED_SHORT 0x1403 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h238 #define GL_UNSIGNED_SHORT 0x1403 macro
/external/quake/quake/src/QW/client/
Dgl_draw.c1480 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad()
/external/mesa3d/src/mesa/main/
Dmtypes.h57 #define CHAN_TYPE GL_UNSIGNED_SHORT
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java2058 return GLES20.GL_UNSIGNED_SHORT; in convertFormat()
/external/mesa3d/docs/
DVERSIONS239 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT