Searched refs:GL_UNSIGNED_SHORT (Results 1 – 16 of 16) sorted by relevance
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/ |
D | IndexDataManager.cpp | 62 else if (type == GL_UNSIGNED_SHORT) in convertIndices() 92 else if (type == GL_UNSIGNED_SHORT) in computeRange() 110 case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break; in prepareIndexData() 201 case GL_UNSIGNED_SHORT: return sizeof(GLushort); in typeSize()
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D | VertexDataManager.cpp | 291 template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; }; 375 template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase… 376 template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase… 468 TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT), 502 case GL_UNSIGNED_SHORT: return 3; in typeIndex()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | Grid.java | 247 GL10.GL_UNSIGNED_SHORT, mIndexBuffer.position(startIndex)); in drawStrip() 251 GL11.GL_UNSIGNED_SHORT, startIndex * CHAR_SIZE); in drawStrip() 265 GL10.GL_UNSIGNED_SHORT, mIndexBuffer); in draw() 277 GL11.GL_UNSIGNED_SHORT, 0); in draw()
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/external/mesa3d/docs/OLD/ |
D | MESA_packed_depth_stencil.spec | 47 And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ? 52 3. Do we really want the GL_UNSIGNED_SHORT formats?
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 877 return GL_UNSIGNED_SHORT; in convertVertexFormat() 984 case GL_UNSIGNED_SHORT: in drawElements()
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D | LwjglRenderer.java | 1972 return GL_UNSIGNED_SHORT; in convertFormat()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Context.h | 106 case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort); in typeSize()
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D | libGLESv2.cpp | 1769 case GL_UNSIGNED_SHORT: in glDrawElements() 5616 case GL_UNSIGNED_SHORT: in glVertexAttribPointer()
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D | Context.cpp | 2829 case GL_UNSIGNED_SHORT: in drawClosingLine()
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/external/quake/quake/src/WinQuake/ |
D | gl_draw.cpp | 2065 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad_NoTex() 2080 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 238 #define GL_UNSIGNED_SHORT 0x1403 macro
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 238 #define GL_UNSIGNED_SHORT 0x1403 macro
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/external/quake/quake/src/QW/client/ |
D | gl_draw.c | 1480 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); in DrawQuad()
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/external/mesa3d/src/mesa/main/ |
D | mtypes.h | 57 #define CHAN_TYPE GL_UNSIGNED_SHORT
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 2058 return GLES20.GL_UNSIGNED_SHORT; in convertFormat()
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/external/mesa3d/docs/ |
D | VERSIONS | 239 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
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