Searched refs:GR_GL_FRAMEBUFFER (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/gl/ |
D | SkGLContext.cpp | 51 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); in init() 63 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in init() 92 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in init() 104 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in init() 114 SK_GL(*this, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in init()
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D | GrGpuGL.cpp | 157 GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, testFBO)); in fbo_test() 169 GR_GL_CALL(gl, FramebufferTexture2D(GR_GL_FRAMEBUFFER, in fbo_test() 173 GR_GL_CALL_RET(gl, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in fbo_test() 836 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fRTFBOID)); in createRenderTargetObjects() 837 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 842 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 850 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fTexFBOID)); in createRenderTargetObjects() 852 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 857 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1104 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in attachStencilBufferToRenderTarget() [all …]
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/external/skia/include/gpu/gl/ |
D | GrGLDefines.h | 625 #define GR_GL_FRAMEBUFFER 0x8D40 macro
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