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Searched refs:GR_GL_FRAMEBUFFER (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DSkGLContext.cpp51 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); in init()
63 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in init()
92 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in init()
104 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in init()
114 SK_GL(*this, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in init()
DGrGpuGL.cpp157 GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, testFBO)); in fbo_test()
169 GR_GL_CALL(gl, FramebufferTexture2D(GR_GL_FRAMEBUFFER, in fbo_test()
173 GR_GL_CALL_RET(gl, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in fbo_test()
836 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fRTFBOID)); in createRenderTargetObjects()
837 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
842 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
850 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fTexFBOID)); in createRenderTargetObjects()
852 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
857 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1104 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in attachStencilBufferToRenderTarget()
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/external/skia/include/gpu/gl/
DGrGLDefines.h625 #define GR_GL_FRAMEBUFFER 0x8D40 macro