Searched refs:GR_GL_NO_ERROR (Results 1 – 5 of 5) sorted by relevance
14 while (GR_GL_NO_ERROR != gl->fGetError()) {} in GrGLClearErr()21 if (GR_GL_NO_ERROR != err) { in GrGLCheckErr()
43 } while (GR_GL_NO_ERROR != error); in init()117 GR_GL_NO_ERROR != error) { in init()
34 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR746 if (error != GR_GL_NO_ERROR) { in uploadTexData()833 if (err != GR_GL_NO_ERROR) { in createRenderTargetObjects()1075 if (err == GR_GL_NO_ERROR) { in createStencilBufferForRenderTarget()1176 if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { in onCreateVertexBuffer()1203 if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { in onCreateIndexBuffer()
231 return GR_GL_NO_ERROR; in nullGLGetError()
135 #define GR_GL_NO_ERROR 0 macro