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Searched refs:GR_GL_NO_ERROR (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUtil.cpp14 while (GR_GL_NO_ERROR != gl->fGetError()) {} in GrGLClearErr()
21 if (GR_GL_NO_ERROR != err) { in GrGLCheckErr()
DSkGLContext.cpp43 } while (GR_GL_NO_ERROR != error); in init()
117 GR_GL_NO_ERROR != error) { in init()
DGrGpuGL.cpp34 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
746 if (error != GR_GL_NO_ERROR) { in uploadTexData()
833 if (err != GR_GL_NO_ERROR) { in createRenderTargetObjects()
1075 if (err == GR_GL_NO_ERROR) { in createStencilBufferForRenderTarget()
1176 if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { in onCreateVertexBuffer()
1203 if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { in onCreateIndexBuffer()
DGrGLCreateNullInterface.cpp231 return GR_GL_NO_ERROR; in nullGLGetError()
/external/skia/include/gpu/gl/
DGrGLDefines.h135 #define GR_GL_NO_ERROR 0 macro