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Searched refs:GrGpu (Results 1 – 25 of 34) sorted by relevance

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/external/skia/src/gpu/
DGrGpu.cpp33 GrGpu::GrGpu() in GrGpu() function in GrGpu
61 GrGpu::~GrGpu() { in ~GrGpu()
65 void GrGpu::abandonResources() { in abandonResources()
84 void GrGpu::releaseResources() { in releaseResources()
103 void GrGpu::insertResource(GrResource* resource) { in insertResource()
117 void GrGpu::removeResource(GrResource* resource) { in removeResource()
136 void GrGpu::unimpl(const char msg[]) { in unimpl()
144 GrTexture* GrGpu::createTexture(const GrTextureDesc& desc, in createTexture()
161 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { in attachStencilBufferToRenderTarget()
196 GrTexture* GrGpu::createPlatformTexture(const GrPlatformTextureDesc& desc) { in createPlatformTexture()
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DGrBufferAllocPool.h20 class GrGpu; variable
66 GrGpu* getGpu() { return fGpu; } in getGpu()
95 GrBufferAllocPool(GrGpu* gpu,
153 friend class GrGpu;
170 GrGpu* fGpu;
207 GrVertexBufferAllocPool(GrGpu* gpu,
295 GrIndexBufferAllocPool(GrGpu* gpu,
DGrAtlas.h18 class GrGpu; variable
62 GrAtlasMgr(GrGpu*);
77 GrGpu* fGpu;
DGrTextStrike.h22 class GrGpu; variable
75 GrFontCache(GrGpu*);
106 GrGpu* fGpu;
DGrGpuFactory.cpp22 GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext context3D) { in Create()
DGrGeometryBuffer.h15 class GrGpu; variable
78 GrGeometryBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic) in GrGeometryBuffer()
DGrGpu.h54 class GrGpu : public GrDrawTarget {
78 static GrGpu* Create(GrEngine, GrPlatform3DContext context3D);
82 GrGpu();
83 virtual ~GrGpu();
DGrInOrderDrawBuffer.h19 class GrGpu; variable
49 GrInOrderDrawBuffer(const GrGpu* gpu,
DGrVertexBuffer.h18 GrVertexBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic) in GrVertexBuffer()
DGrIndexBuffer.h27 GrIndexBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic) in GrIndexBuffer()
Dgr_hello_world.cpp18 static GrGpu* gGpu; in gr_hello_world()
DGrStencilBuffer.cpp49 GrGpu* gpu = this->getGpu(); in unlockInCache()
DGrResource.cpp13 GrResource::GrResource(GrGpu* gpu) { in GrResource()
DGrPathRendererChain.cpp51 GrGpu* gpu = fOwner->getGpu(); in init()
DGrBufferAllocPool.cpp25 GrBufferAllocPool::GrBufferAllocPool(GrGpu* gpu, in GrBufferAllocPool()
362 GrVertexBufferAllocPool::GrVertexBufferAllocPool(GrGpu* gpu, in GrVertexBufferAllocPool()
423 GrIndexBufferAllocPool::GrIndexBufferAllocPool(GrGpu* gpu, in GrIndexBufferAllocPool()
DGrStencilBuffer.h67 GrStencilBuffer(GrGpu* gpu, int width, int height, int bits, int sampleCnt) in GrStencilBuffer()
DGrTextStrike.cpp18 GrFontCache::GrFontCache(GrGpu* gpu) : fGpu(gpu) { in GrFontCache()
/external/skia/include/gpu/
DGrResource.h15 class GrGpu; variable
20 explicit GrResource(GrGpu* gpu);
73 GrGpu* getGpu() const { return fGpu; } in getGpu()
78 GrGpu* fGpu; // not reffed. This can outlive the GrGpu.
80 friend class GrGpu; // GrGpu manages list of resources. variable
DGrContext.h21 class GrGpu; variable
633 GrGpu* getGpu() { return fGpu; } in getGpu()
634 const GrGpu* getGpu() const { return fGpu; } in getGpu()
663 GrGpu* fGpu;
676 GrContext(GrGpu* gpu);
DGrTexture.h124 GrTexture(GrGpu* gpu, in GrTexture()
DGrRenderTarget.h175 GrRenderTarget(GrGpu* gpu, in GrRenderTarget()
/external/skia/src/gpu/gl/
DGrGLTexture.h86 const TexParams& getCachedTexParams(GrGpu::ResetTimestamp* timestamp) const { in getCachedTexParams()
91 GrGpu::ResetTimestamp timestamp) { in setCachedTexParams()
117 GrGpu::ResetTimestamp fTexParamsTimestamp;
DGrGLStencilBuffer.h27 GrGLStencilBuffer(GrGpu* gpu, GrGLint rbid, in GrGLStencilBuffer()
DGrGpuGL.h23 class GrGpuGL : public GrGpu {
264 typedef GrGpu INHERITED;
DGrGLTexture.cpp34 fTexParamsTimestamp = GrGpu::kExpiredTimestamp; in init()

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