/external/skia/src/gpu/ |
D | GrGpu.cpp | 33 GrGpu::GrGpu() in GrGpu() function in GrGpu 61 GrGpu::~GrGpu() { in ~GrGpu() 65 void GrGpu::abandonResources() { in abandonResources() 84 void GrGpu::releaseResources() { in releaseResources() 103 void GrGpu::insertResource(GrResource* resource) { in insertResource() 117 void GrGpu::removeResource(GrResource* resource) { in removeResource() 136 void GrGpu::unimpl(const char msg[]) { in unimpl() 144 GrTexture* GrGpu::createTexture(const GrTextureDesc& desc, in createTexture() 161 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { in attachStencilBufferToRenderTarget() 196 GrTexture* GrGpu::createPlatformTexture(const GrPlatformTextureDesc& desc) { in createPlatformTexture() [all …]
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D | GrBufferAllocPool.h | 20 class GrGpu; variable 66 GrGpu* getGpu() { return fGpu; } in getGpu() 95 GrBufferAllocPool(GrGpu* gpu, 153 friend class GrGpu; 170 GrGpu* fGpu; 207 GrVertexBufferAllocPool(GrGpu* gpu, 295 GrIndexBufferAllocPool(GrGpu* gpu,
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D | GrAtlas.h | 18 class GrGpu; variable 62 GrAtlasMgr(GrGpu*); 77 GrGpu* fGpu;
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D | GrTextStrike.h | 22 class GrGpu; variable 75 GrFontCache(GrGpu*); 106 GrGpu* fGpu;
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D | GrGpuFactory.cpp | 22 GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext context3D) { in Create()
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D | GrGeometryBuffer.h | 15 class GrGpu; variable 78 GrGeometryBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic) in GrGeometryBuffer()
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D | GrGpu.h | 54 class GrGpu : public GrDrawTarget { 78 static GrGpu* Create(GrEngine, GrPlatform3DContext context3D); 82 GrGpu(); 83 virtual ~GrGpu();
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D | GrInOrderDrawBuffer.h | 19 class GrGpu; variable 49 GrInOrderDrawBuffer(const GrGpu* gpu,
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D | GrVertexBuffer.h | 18 GrVertexBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic) in GrVertexBuffer()
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D | GrIndexBuffer.h | 27 GrIndexBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic) in GrIndexBuffer()
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D | gr_hello_world.cpp | 18 static GrGpu* gGpu; in gr_hello_world()
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D | GrStencilBuffer.cpp | 49 GrGpu* gpu = this->getGpu(); in unlockInCache()
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D | GrResource.cpp | 13 GrResource::GrResource(GrGpu* gpu) { in GrResource()
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D | GrPathRendererChain.cpp | 51 GrGpu* gpu = fOwner->getGpu(); in init()
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D | GrBufferAllocPool.cpp | 25 GrBufferAllocPool::GrBufferAllocPool(GrGpu* gpu, in GrBufferAllocPool() 362 GrVertexBufferAllocPool::GrVertexBufferAllocPool(GrGpu* gpu, in GrVertexBufferAllocPool() 423 GrIndexBufferAllocPool::GrIndexBufferAllocPool(GrGpu* gpu, in GrIndexBufferAllocPool()
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D | GrStencilBuffer.h | 67 GrStencilBuffer(GrGpu* gpu, int width, int height, int bits, int sampleCnt) in GrStencilBuffer()
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D | GrTextStrike.cpp | 18 GrFontCache::GrFontCache(GrGpu* gpu) : fGpu(gpu) { in GrFontCache()
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/external/skia/include/gpu/ |
D | GrResource.h | 15 class GrGpu; variable 20 explicit GrResource(GrGpu* gpu); 73 GrGpu* getGpu() const { return fGpu; } in getGpu() 78 GrGpu* fGpu; // not reffed. This can outlive the GrGpu. 80 friend class GrGpu; // GrGpu manages list of resources. variable
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D | GrContext.h | 21 class GrGpu; variable 633 GrGpu* getGpu() { return fGpu; } in getGpu() 634 const GrGpu* getGpu() const { return fGpu; } in getGpu() 663 GrGpu* fGpu; 676 GrContext(GrGpu* gpu);
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D | GrTexture.h | 124 GrTexture(GrGpu* gpu, in GrTexture()
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D | GrRenderTarget.h | 175 GrRenderTarget(GrGpu* gpu, in GrRenderTarget()
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/external/skia/src/gpu/gl/ |
D | GrGLTexture.h | 86 const TexParams& getCachedTexParams(GrGpu::ResetTimestamp* timestamp) const { in getCachedTexParams() 91 GrGpu::ResetTimestamp timestamp) { in setCachedTexParams() 117 GrGpu::ResetTimestamp fTexParamsTimestamp;
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D | GrGLStencilBuffer.h | 27 GrGLStencilBuffer(GrGpu* gpu, GrGLint rbid, in GrGLStencilBuffer()
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D | GrGpuGL.h | 23 class GrGpuGL : public GrGpu { 264 typedef GrGpu INHERITED;
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D | GrGLTexture.cpp | 34 fTexParamsTimestamp = GrGpu::kExpiredTimestamp; in init()
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