Searched refs:GrResourceEntry (Results 1 – 5 of 5) sorted by relevance
121 class GrResourceEntry {127 GrResourceEntry* next() const { return fNext; } in next()128 GrResourceEntry* prev() const { return fPrev; } in prev()138 GrResourceEntry(const GrResourceKey& key, GrResource* resource);139 ~GrResourceEntry();156 GrResourceEntry* fPrev;157 GrResourceEntry* fNext;228 GrResourceEntry* findAndLock(const GrResourceKey&, LockType style);237 GrResourceEntry* createAndLock(const GrResourceKey&, GrResource*);251 void detach(GrResourceEntry*);[all …]
14 GrResourceEntry::GrResourceEntry(const GrResourceKey& key, GrResource* resource) in GrResourceEntry() function in GrResourceEntry23 GrResourceEntry::~GrResourceEntry() { in ~GrResourceEntry()28 void GrResourceEntry::validate() const { in validate()76 void GrResourceCache::internalDetach(GrResourceEntry* entry, in internalDetach()78 GrResourceEntry* prev = entry->fPrev; in internalDetach()79 GrResourceEntry* next = entry->fNext; in internalDetach()105 void GrResourceCache::attachToHead(GrResourceEntry* entry, in attachToHead()131 typedef GrResourceEntry T;158 GrResourceEntry* GrResourceCache::findAndLock(const GrResourceKey& key, in findAndLock()162 GrResourceEntry* entry = fCache.find(key); in findAndLock()[all …]
17 class GrResourceEntry; variable100 GrResourceEntry* fCacheEntry;
245 GrResourceEntry* GrContext::addAndLockStencilBuffer(GrStencilBuffer* sb) { in addAndLockStencilBuffer()258 GrResourceEntry* entry = fTextureCache->findAndLock(resourceKey, in findStencilBuffer()268 void GrContext::unlockStencilBuffer(GrResourceEntry* sbEntry) { in unlockStencilBuffer()441 GrResourceEntry* entry; in lockScratchTexture()
28 class GrResourceEntry; variable101 explicit TextureCacheEntry(GrResourceEntry* entry) { fEntry = entry; } in TextureCacheEntry()102 void set(GrResourceEntry* entry) { fEntry = entry; } in set()103 GrResourceEntry* cacheEntry() { return fEntry; } in cacheEntry()104 GrResourceEntry* fEntry;650 GrResourceEntry* addAndLockStencilBuffer(GrStencilBuffer* sb);651 void unlockStencilBuffer(GrResourceEntry* sbEntry);