Searched refs:Gui (Results 1 – 13 of 13) sorted by relevance
10 VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert11 FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag
123 Gui, enumConstant191 case Gui: in setGeometryComparator()257 case Gui: in addToQueue()326 case Gui: in isQueueEmpty()347 case Gui: in renderQueue()
12 VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
15 VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
58 quad.setQueueBucket(Bucket.Gui); in simpleInitApp()
68 setQueueBucket(Bucket.Gui); in Picture()
77 setQueueBucket(Bucket.Gui); in StatsView()
183 guiNode.setQueueBucket(Bucket.Gui); in initialize()
100 info.setQueueBucket(Bucket.Gui); in simpleInitApp()
916 if (!rq.isQueueEmpty(Bucket.Gui)) { in renderViewPortQueues()919 rq.renderQueue(Bucket.Gui, this, cam, flush); in renderViewPortQueues()
262 if (getQueueBucket() == Bucket.Gui) { in checkCulling()
20411 ==> engine/src/core-data/Common/MatDefs/Gui/Gui.j3md <==20412 ==> engine/src/core-data/Common/MatDefs/Gui/Gui.frag <==20413 ==> engine/src/core-data/Common/MatDefs/Gui/Gui.vert <==
17283 should map to and explicitly select the Gui style of