Searched refs:HasValidInstrDepths (Results 1 – 2 of 2) sorted by relevance
151 HasValidInstrDepths(false), HasValidInstrHeights(false) {} in TraceBlockInfo()162 void invalidateDepth() { InstrDepth = ~0u; HasValidInstrDepths = false; } in invalidateDepth()172 bool HasValidInstrDepths; member
667 assert(TBI.HasValidInstrDepths && "Missing depth info"); in computeCrossBlockCriticalPath()696 if (TBI.HasValidInstrDepths) in computeInstrDepths()715 TBI.HasValidInstrDepths = true; in computeInstrDepths()742 assert(DepTBI.HasValidInstrDepths && "Inconsistent dependency"); in computeInstrDepths()992 if (!TBI.HasValidInstrDepths) { in computeInstrHeights()1020 if (!TBI.HasValidInstrDepths) in computeInstrHeights()1107 if (HasValidInstrDepths) in print()1123 if (HasValidInstrDepths && HasValidInstrHeights) in print()1134 if (TBI.HasValidInstrDepths && TBI.HasValidInstrHeights) in print()