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Searched refs:IT_KEY1 (Results 1 – 8 of 8) sorted by relevance

/external/quake/quake/src/QW/client/
Dbothdefs.h135 #define IT_KEY1 131072 macro
/external/quake/quake/src/WinQuake/
Dquakedef.h161 #define IT_KEY1 131072 macro
Dsbar.cpp966 if (cl.items & IT_KEY1) in Sbar_Draw()
/external/quake/quake/src/QW/progs/
Ddoors.qc222 if (self.owner.items == IT_KEY1)
502 self.items = IT_KEY1;
Ddefs.qc306 float IT_KEY1 = 131072;
Dweapons.qc1164 IT_KEY1 | IT_KEY2;
Dclient.qc46 (IT_KEY1 | IT_KEY2 | IT_INVISIBILITY | IT_INVULNERABILITY | IT_SUIT | IT_QUAD) );
Ditems.qc1162 self.items = IT_KEY1;