Searched refs:IsRedundant (Results 1 – 14 of 14) sorted by relevance
123 bool LParallelMove::IsRedundant() const { in IsRedundant() function in v8::internal::LParallelMove125 if (!move_operands_[i].IsRedundant()) return false; in IsRedundant()
233 bool IsRedundant() const { in IsRedundant() function393 bool IsRedundant() const;
82 if (!move.IsRedundant()) moves_.Add(move); in BuildInitialMoveList()104 ASSERT(!moves_[index].IsRedundant()); in PerformMove()
139 bool LGap::IsRedundant() const { in IsRedundant() function in v8::internal::LGap141 if (parallel_moves_[i] != NULL && !parallel_moves_[i]->IsRedundant()) { in IsRedundant()454 if (label->IsRedundant() && in MarkEmptyBlocks()461 if (!gap->IsRedundant()) { in MarkEmptyBlocks()
337 bool IsRedundant() const;
83 if (!move.IsRedundant()) moves_.Add(move); in BuildInitialMoveList()105 ASSERT(!moves_[index].IsRedundant()); in PerformMove()
336 bool IsRedundant() const;
77 if (!move.IsRedundant()) moves_.Add(move); in BuildInitialMoveList()92 ASSERT(!moves_[index].IsRedundant()); in PerformMove()
141 bool LGap::IsRedundant() const { in IsRedundant() function in v8::internal::LGap143 if (parallel_moves_[i] != NULL && !parallel_moves_[i]->IsRedundant()) { in IsRedundant()396 if (label->IsRedundant() && in MarkEmptyBlocks()403 if (!gap->IsRedundant()) { in MarkEmptyBlocks()
338 bool IsRedundant() const;
82 if (!move.IsRedundant()) AddMove(move); in BuildInitialMoveList()97 ASSERT(!moves_[index].IsRedundant()); in PerformMove()
136 bool LGap::IsRedundant() const { in IsRedundant() function in v8::internal::LGap138 if (parallel_moves_[i] != NULL && !parallel_moves_[i]->IsRedundant()) { in IsRedundant()398 if (label->IsRedundant() && in MarkEmptyBlocks()405 if (!gap->IsRedundant()) { in MarkEmptyBlocks()
329 bool IsRedundant() const;