Searched refs:MAX_SCOREBOARD (Results 1 – 7 of 7) sorted by relevance
61 #define MAX_SCOREBOARD 16 // max numbers of players macro
378 int fragsort[MAX_SCOREBOARD];380 char scoreboardtext[MAX_SCOREBOARD][20];381 int scoreboardtop[MAX_SCOREBOARD];382 int scoreboardbottom[MAX_SCOREBOARD];383 int scoreboardcount[MAX_SCOREBOARD];
190 else if (svs.maxclients > MAX_SCOREBOARD) in Host_FindMaxClients()191 svs.maxclients = MAX_SCOREBOARD; in Host_FindMaxClients()
209 #define MAX_SCOREBOARD 16 macro
727 qboolean state1 [MAX_SCOREBOARD]; in NET_SendToAll()728 qboolean state2 [MAX_SCOREBOARD]; in NET_SendToAll()
228 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) in CL_ParseServerInfo()
585 int max = MAX_SCOREBOARD; in Test_f()