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Searched refs:MAX_SCOREBOARD (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
Dbothdefs.h61 #define MAX_SCOREBOARD 16 // max numbers of players macro
/external/quake/quake/src/WinQuake/
Dsbar.cpp378 int fragsort[MAX_SCOREBOARD];
380 char scoreboardtext[MAX_SCOREBOARD][20];
381 int scoreboardtop[MAX_SCOREBOARD];
382 int scoreboardbottom[MAX_SCOREBOARD];
383 int scoreboardcount[MAX_SCOREBOARD];
Dhost.cpp190 else if (svs.maxclients > MAX_SCOREBOARD) in Host_FindMaxClients()
191 svs.maxclients = MAX_SCOREBOARD; in Host_FindMaxClients()
Dquakedef.h209 #define MAX_SCOREBOARD 16 macro
Dnet_main.cpp727 qboolean state1 [MAX_SCOREBOARD]; in NET_SendToAll()
728 qboolean state2 [MAX_SCOREBOARD]; in NET_SendToAll()
Dcl_parse.cpp228 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) in CL_ParseServerInfo()
Dnet_dgrm.cpp585 int max = MAX_SCOREBOARD; in Test_f()