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Searched refs:MAX_VERTEX_UNIFORM_VECTORS (Results 1 – 11 of 11) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gtk/
DGraphicsContext3DGtk.cpp103 …getIntegerv(GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS, &ANGLEResources.MaxVertexUniformVectors… in GraphicsContext3D()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DShader.cpp42 resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; in Shader()
DContext.h59MAX_VERTEX_UNIFORM_VECTORS = 256 - 2, // 256 is the minimum for SM2, and in practice the maximum… enumerator
DContext.cpp1184 … case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break; in getIntegerv()
/external/webkit/Source/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.mm206 …getIntegerv(GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS, &ANGLEResources.MaxVertexUniformVectors…
/external/webkit/Source/WebCore/platform/graphics/
DGraphicsContext3D.h249 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, enumerator
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp1205 case MAX_VERTEX_UNIFORM_VECTORS: in getIntegerv()
/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.idl249 const unsigned int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
DWebGLRenderingContext.cpp2117 case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: in getParameter()
/external/webkit/Source/WebKit/chromium/
DChangeLog-2011-02-1614140 …Need to emulate MAX_VARYING_VECTORS/MAX_FRAGMENT_UNIFORM_VECTORs/MAX_VERTEX_UNIFORM_VECTORS for gl…
/external/webkit/Source/WebCore/
DChangeLog-2010-12-06101163 …Need to emulate MAX_VARYING_VECTORS/MAX_FRAGMENT_UNIFORM_VECTORs/MAX_VERTEX_UNIFORM_VECTORS for gl…