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Searched refs:MOVETYPE_FLY (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h120 #define MOVETYPE_FLY 5 macro
Dsv_phys.cpp1107 case MOVETYPE_FLY: in SV_Physics_Client()
1277 && ent->u.v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1290 if (ent->u.v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
1553 || ent->u.v.movetype == MOVETYPE_FLY in SV_Physics()
Dhost_cmd.cpp201 if (sv_player->u.v.movetype != MOVETYPE_FLY) in Host_Fly_f()
203 sv_player->u.v.movetype = MOVETYPE_FLY; in Host_Fly_f()
/external/quake/quake/src/QW/server/
Dserver.h258 #define MOVETYPE_FLY 5 macro
Dsv_phys.c732 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()
859 case MOVETYPE_FLY: in SV_RunEntity()
/external/quake/quake/src/QW/progs/
Dmisc.qc347 newmis.movetype = MOVETYPE_FLY;
Ddefs.qc251 float MOVETYPE_FLY = 5;