Searched refs:MOVETYPE_FLY (Results 1 – 7 of 7) sorted by relevance
120 #define MOVETYPE_FLY 5 macro
1107 case MOVETYPE_FLY: in SV_Physics_Client()1277 && ent->u.v.movetype != MOVETYPE_FLY in SV_Physics_Toss()1290 if (ent->u.v.movetype != MOVETYPE_FLY in SV_Physics_Toss()1553 || ent->u.v.movetype == MOVETYPE_FLY in SV_Physics()
201 if (sv_player->u.v.movetype != MOVETYPE_FLY) in Host_Fly_f()203 sv_player->u.v.movetype = MOVETYPE_FLY; in Host_Fly_f()
258 #define MOVETYPE_FLY 5 macro
732 if (ent->v.movetype != MOVETYPE_FLY in SV_Physics_Toss()859 case MOVETYPE_FLY: in SV_RunEntity()
347 newmis.movetype = MOVETYPE_FLY;
251 float MOVETYPE_FLY = 5;