Searched refs:MaxCombinedTextureImageUnits (Results 1 – 12 of 12) sorted by relevance
100 int MaxCombinedTextureImageUnits; member
89 unsigned MaxCombinedTextureImageUnits; member
117 state->Const.MaxCombinedTextureImageUnits); in generate_100ES_uniforms()155 state->Const.MaxCombinedTextureImageUnits); in generate_110_uniforms()
77 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; in _mesa_glsl_parse_state()
67 ctx->Const.MaxCombinedTextureImageUnits = 2; in initialize_context()
106 …GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxCombinedTextureImageUnits); in GraphicsContext3D()
97 resources->MaxCombinedTextureImageUnits = 8; in ShInitBuiltInResources()
479 …s << "const int gl_MaxCombinedTextureImageUnits = " << resources.MaxCombinedTextureImageUnits << "… in BuiltInConstants()
45 resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; in Shader()
209 …GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxCombinedTextureImageUnits);
72 ctx->Const.MaxCombinedTextureImageUnits = 2; in InitializeGLContext()
2589 GLuint MaxCombinedTextureImageUnits; member