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Searched refs:PF_SKINNUM (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/QW/client/
Dprotocol.h159 #define PF_SKINNUM (1<<6) macro
Dcl_ents.c709 if (flags & PF_SKINNUM) in CL_ParsePlayerinfo()
/external/quake/quake/src/QW/server/
Dsv_ents.c363 pflags |= PF_SKINNUM; in SV_WritePlayersToClient()
425 if (pflags & PF_SKINNUM) in SV_WritePlayersToClient()