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Searched refs:SCR_ModalMessage (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
Dscreen.h32 int SCR_ModalMessage (char *text);
Dscreen.c948 int SCR_ModalMessage (char *text) in SCR_ModalMessage() function
Dgl_screen.c1003 int SCR_ModalMessage (char *text) in SCR_ModalMessage() function
/external/quake/quake/src/WinQuake/
Dscreen.h35 int SCR_ModalMessage (const char *text);
Dgl_screen.cpp736 int SCR_ModalMessage (const char *text) in SCR_ModalMessage() function
Dscreen.cpp746 int SCR_ModalMessage (const char *text) in SCR_ModalMessage() function
Dmenu.cpp417 if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n")) in M_SinglePlayer_Key()