Searched refs:SDL_ALPHA_OPAQUE (Results 1 – 6 of 6) sorted by relevance
50 format->alpha = SDL_ALPHA_OPAQUE; in SDL_AllocFormat()393 *a = SDL_ALPHA_OPAQUE; in SDL_GetRGBA()399 *a = SDL_ALPHA_OPAQUE; in SDL_GetRGBA()
949 unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; in Blit32to32SurfaceAlphaKeyAltivec()1193 if(alpha == SDL_ALPHA_OPAQUE) { \ in BlitRGBtoRGBPixelAlphaAltivec()1266 unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; in Blit32to32SurfaceAlphaAltivec()1550 if(alpha == SDL_ALPHA_OPAQUE) { in BlitRGBtoRGBPixelAlpha()2519 if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { in BlitARGBto565PixelAlpha()2563 if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { in BlitARGBto555PixelAlpha()2601 unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; in BlitNtoNSurfaceAlpha()2643 unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; in BlitNtoNSurfaceAlphaKey()
298 && (surface->format->alpha != SDL_ALPHA_OPAQUE in SDL_CalculateBlit()
269 surface->format->alpha = SDL_ALPHA_OPAQUE; in SDL_SetAlpha()
44 #define SDL_ALPHA_OPAQUE 255 macro
141 A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255155 (SDL_ALPHA_OPAQUE for formats without an alpha channel)