Searched refs:STATE_OPENING (Results 1 – 6 of 6) sorted by relevance
35 protected static final int STATE_OPENING = 3; field in DoorAnimationComponent91 mState = STATE_OPENING; in open()118 if (mState == STATE_OPENING) { in close()149 && (mState == STATE_OPEN || mState == STATE_OPENING)) { in update()157 if (mState == STATE_OPENING && mSprite.animationFinished()) { in update()
42 public static final int STATE_OPENING = 1; field in Channel107 int state = STATE_OPENING;
108 while (c.state == Channel.STATE_OPENING) in waitUntilChannelOpen()373 if (c.state != Channel.STATE_OPENING) in sendOpenConfirmation()1442 if (c.state != Channel.STATE_OPENING) in msgChannelOpenConfirmation()
108 if (state_ < STATE_OPENING || state_ > STATE_OPEN) in HandleInput()243 state_ = STATE_OPENING; in Connect()416 if (state_ == STATE_OPENING) { in SignalBound()
171 STATE_OPENING, //!< Exchanging stream headers, authenticating and so on. enumerator
312 case buzz::XmppEngine::STATE_OPENING: in OnStateChange()