Searched refs:STENCIL_BUFFER_BIT (Results 1 – 6 of 6) sorted by relevance
274 mask |= GraphicsContext3D::STENCIL_BUFFER_BIT; in initializeRenderbuffers()279 mask |= (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT); in initializeRenderbuffers()
525 …ontextAttributes->stencil() && (!combinedClear || !(mask & GraphicsContext3D::STENCIL_BUFFER_BIT))) in clearIfComposited()531 clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; in clearIfComposited()957 …:COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { in clear()
38 const unsigned int STENCIL_BUFFER_BIT = 0x00000400;
169 clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; in clearFramebuffer()
112 STENCIL_BUFFER_BIT = 0x00000400, enumerator
529 clearFlags |= GraphicsContext3D::STENCIL_BUFFER_BIT; in reshape()