Searched refs:SamplersUsed (Results 1 – 3 of 3) sorted by relevance
1085 prog->_LinkedShaders[i]->SamplersUsed = 0; in assign_uniform_locations()1102 &next_position, &total_uniforms, &next_sampler_pos, &prog->_LinkedShaders[i]->SamplersUsed); in assign_uniform_locations()
1780 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ member2087 unsigned SamplersUsed; /**< bitfield of samplers used by shader */ member
303 if (shader->SamplersUsed & (1 << i)) { in GetShaderKey()