Searched refs:StateData (Results 1 – 5 of 5) sorted by relevance
57 struct ServiceProcessState::StateData struct58 : public base::RefCountedThreadSafe<ServiceProcessState::StateData> {59 StateData();86 friend class base::RefCountedThreadSafe<ServiceProcessState::StateData>; argument87 virtual ~StateData();
57 ServiceProcessState::StateData::StateData() : set_action_(false) { in StateData() function in ServiceProcessState::StateData62 void ServiceProcessState::StateData::SignalReady(base::WaitableEvent* signal, in SignalReady()108 ServiceProcessState::StateData::~StateData() { in ~StateData()129 state_ = new StateData; in CreateState()159 NewRunnableMethod(state_, &ServiceProcessState::StateData::SignalReady, in SignalReady()
116 struct StateData;117 StateData* state_;
100 struct ServiceProcessState::StateData { struct in ServiceProcessState108 state_ = new StateData; in CreateState()
311 bool ServiceProcessState::StateData::WatchExecutable() {