Searched refs:TE_BLOOD (Results 1 – 4 of 4) sorted by relevance
232 #define TE_BLOOD 12 macro
302 case TE_BLOOD: // bullets hitting body in CL_ParseTEnt()
129 WriteByte (MSG_MULTICAST, TE_BLOOD);215 WriteByte (MSG_MULTICAST, TE_BLOOD);
360 float TE_BLOOD = 12;