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Searched refs:TE_BLOOD (Results 1 – 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
Dprotocol.h232 #define TE_BLOOD 12 macro
Dcl_tent.c302 case TE_BLOOD: // bullets hitting body in CL_ParseTEnt()
/external/quake/quake/src/QW/progs/
Dweapons.qc129 WriteByte (MSG_MULTICAST, TE_BLOOD);
215 WriteByte (MSG_MULTICAST, TE_BLOOD);
Ddefs.qc360 float TE_BLOOD = 12;