Searched refs:TE_LIGHTNINGBLOOD (Results 1 – 4 of 4) sorted by relevance
233 #define TE_LIGHTNINGBLOOD 13 macro
310 case TE_LIGHTNINGBLOOD: // lightning hitting body in CL_ParseTEnt()
361 float TE_LIGHTNINGBLOOD = 13;
463 WriteByte (MSG_MULTICAST, TE_LIGHTNINGBLOOD);