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Searched refs:TE_LIGHTNINGBLOOD (Results 1 – 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
Dprotocol.h233 #define TE_LIGHTNINGBLOOD 13 macro
Dcl_tent.c310 case TE_LIGHTNINGBLOOD: // lightning hitting body in CL_ParseTEnt()
/external/quake/quake/src/QW/progs/
Ddefs.qc361 float TE_LIGHTNINGBLOOD = 13;
Dweapons.qc463 WriteByte (MSG_MULTICAST, TE_LIGHTNINGBLOOD);