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Searched refs:USE_LLVM_EXECUTIONENGINE (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dpixelflinger2.h23 #ifndef USE_LLVM_EXECUTIONENGINE
24 #define USE_LLVM_EXECUTIONENGINE 0 // 1 to use llvm::Execution, 0 to use libBCC, requires modifying… macro
Dtexture.cpp26 #if USE_LLVM_EXECUTIONENGINE
347 #if USE_LLVM_EXECUTIONENGINE && !USE_LLVM_TEXTURE_SAMPLER
Dpixelflinger2.cpp262 #if USE_LLVM_EXECUTIONENGINE in UninitializeGGLState()
/external/mesa3d/
DAndroid.mk2 USE_LLVM_EXECUTIONENGINE := false
144 ifeq ($(USE_LLVM_EXECUTIONENGINE),true)
176 ifeq ($(USE_LLVM_EXECUTIONENGINE),true)