Searched refs:Win32Socket (Results 1 – 3 of 3) sorted by relevance
157 struct Win32Socket::DnsLookup {163 class Win32Socket::EventSink : public Win32Window {165 explicit EventSink(Win32Socket * parent) : parent_(parent) { } in EventSink()177 Win32Socket * parent_;180 void Win32Socket::EventSink::Dispose() { in Dispose()189 bool Win32Socket::EventSink::OnMessage(UINT uMsg, WPARAM wParam, in OnMessage()201 bool Win32Socket::EventSink::OnSocketNotify(UINT uMsg, WPARAM wParam, in OnSocketNotify()219 bool Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, LPARAM lParam, in OnDnsNotify()229 void Win32Socket::EventSink::OnFinalMessage(HWND hWnd) { in OnFinalMessage()237 Win32Socket::Win32Socket() in Win32Socket() function in talk_base::Win32Socket[all …]
47 class Win32Socket : public AsyncSocket {49 Win32Socket();50 virtual ~Win32Socket();67 virtual Win32Socket *Accept(SocketAddress *paddr);
1758 class Win32Socket : public Socket { class1760 explicit Win32Socket() { in Win32Socket() function in v8::internal::Win32Socket1764 explicit Win32Socket(SOCKET socket): socket_(socket) { } in Win32Socket() function in v8::internal::Win32Socket1765 virtual ~Win32Socket() { Shutdown(); } in ~Win32Socket()1791 bool Win32Socket::Bind(const int port) { in Bind()1808 bool Win32Socket::Listen(int backlog) const { in Listen()1818 Socket* Win32Socket::Accept() const { in Accept()1827 return new Win32Socket(socket); in Accept()1832 bool Win32Socket::Connect(const char* host, const char* port) { in Connect()1858 bool Win32Socket::Shutdown() { in Shutdown()[all …]