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Searched refs:Z_Free (Results 1 – 13 of 13) sorted by relevance

/external/quake/quake/src/WinQuake/
Dcmd.cpp134 Z_Free (temp); in Cbuf_InsertText()
273 Z_Free (text); in Cmd_StuffCmds_f()
274 Z_Free (build); in Cmd_StuffCmds_f()
368 Z_Free (a->value); in Cmd_Alias_f()
487 Z_Free (cmd_argv[i]); in Cmd_TokenizeString()
Dzone.h88 void Z_Free (void *ptr);
Dcvar.cpp118 Z_Free (var->string); // free the old value string in Cvar_Set()
Dkeys.cpp405 Z_Free (keybindings[keynum]); in Key_SetBinding()
Dzone.cpp99 void Z_Free (void *ptr) in Z_Free() function
Dvid_sunx.cpp397 Z_Free(x_framebuffer[0]->data); in ResetFrameBuffer()
/external/quake/quake/src/QW/client/
Dcmd.c133 Z_Free (temp); in Cbuf_InsertText()
266 Z_Free (text); in Cmd_StuffCmds_f()
267 Z_Free (build); in Cmd_StuffCmds_f()
363 Z_Free (a->value); in Cmd_Alias_f()
467 Z_Free (cmd_argv[i]); in Cmd_TokenizeString()
Dzone.h88 void Z_Free (void *ptr);
Dcvar.c147 Z_Free (var->string); // free the old value string in Cvar_Set()
Dcommon.c1784 Z_Free (com_searchpaths->pack->files); in COM_Gamedir()
1785 Z_Free (com_searchpaths->pack); in COM_Gamedir()
1788 Z_Free (com_searchpaths); in COM_Gamedir()
Dkeys.c483 Z_Free (keybindings[keynum]); in Key_SetBinding()
Dzone.c99 void Z_Free (void *ptr) in Z_Free() function
/external/quake/quake/src/QW/server/
Dsv_ccmds.c573 Z_Free (var->string); // free the old value string in SV_Serverinfo_f()