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Searched refs:_windowed_mouse (Results 1 – 25 of 28) sorted by relevance

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/external/quake/quake/src/WinQuake/
Din_sun.cpp61 cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; variable
96 if (x_focus && _windowed_mouse.value && !x_grabbed) { in CheckMouseState()
118 } else if (x_grabbed && (!_windowed_mouse.value || !x_focus)) { in CheckMouseState()
140 Cvar_RegisterVariable (&_windowed_mouse); in IN_Init()
DREADME.Solaris53 or with the "_windowed_mouse" command in the console,
54 ex "_windowed_mouse 1" Now, moving the mouse will move
55 your player. Use "_windowed_mouse 0" to unbind. You
Dvid_sunxil.cpp49 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
843 if (_windowed_mouse.value) { in GetEvent()
911 if (old_windowed_mouse != _windowed_mouse.value) { in GetEvent()
912 old_windowed_mouse = _windowed_mouse.value; in GetEvent()
914 if (!_windowed_mouse.value) { in GetEvent()
1219 Cvar_RegisterVariable (&_windowed_mouse); in IN_Init()
Dvid_x.cpp44 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
880 if (_windowed_mouse.value) { in GetEvent()
941 if (old_windowed_mouse != _windowed_mouse.value) { in GetEvent()
942 old_windowed_mouse = _windowed_mouse.value; in GetEvent()
944 if (!_windowed_mouse.value) { in GetEvent()
1134 Cvar_RegisterVariable (&_windowed_mouse); in IN_Init()
Dgl_vidnt.cpp154 cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; variable
401 if (_windowed_mouse.value && key_dest == key_game) in VID_SetMode()
682 if (!_windowed_mouse.value) { in GL_EndRendering()
988 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) in AppActivate()
1006 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in AppActivate()
1593 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init()
Dwinquake.h79 extern cvar_t _windowed_mouse;
Dvid_dos.cpp51 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
101 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init()
Dvid_win.cpp76 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
1612 if (_windowed_mouse.value) in VID_SetMode()
2073 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init()
2390 if ((int)_windowed_mouse.value != windowed_mouse) in VID_Update()
2392 if (_windowed_mouse.value) in VID_Update()
2403 windowed_mouse = (int)_windowed_mouse.value; in VID_Update()
2738 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in AppActivate()
2770 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in AppActivate()
2788 if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in VID_HandlePause()
Dgl_vidandroid.cpp37 cvar_t _windowed_mouse = CVAR3("_windowed_mouse","0", true); variable
/external/quake/quake/src/QW/client/
Dgl_vidlinuxglx.c59 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
290 if (dgamouse && _windowed_mouse.value) { in GetEvent()
296 if (_windowed_mouse.value) { in GetEvent()
334 if (old_windowed_mouse != _windowed_mouse.value) { in GetEvent()
335 old_windowed_mouse = _windowed_mouse.value; in GetEvent()
337 if (!_windowed_mouse.value) { in GetEvent()
610 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init()
Dgl_vidlinux_x11.c71 cvar_t _windowed_mouse = {"_windowed_mouse", "1", true}; variable
343 } else if (_windowed_mouse.value) { in Mouse_Update()
384 if (old_windowed_mouse != _windowed_mouse.value) { in Mouse_Update()
385 old_windowed_mouse = _windowed_mouse.value; in Mouse_Update()
387 if (!_windowed_mouse.value) { in Mouse_Update()
792 Cvar_RegisterVariable (&_windowed_mouse); in IN_Init()
Dvid_x.c45 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
805 if (_windowed_mouse.value) { in GetEvent()
866 if (old_windowed_mouse != _windowed_mouse.value) { in GetEvent()
867 old_windowed_mouse = _windowed_mouse.value; in GetEvent()
869 if (!_windowed_mouse.value) { in GetEvent()
1042 Cvar_RegisterVariable (&_windowed_mouse); in IN_Init()
Dgl_vidnt.c154 cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; variable
401 if (_windowed_mouse.value && key_dest == key_game) in VID_SetMode()
682 if (!_windowed_mouse.value) { in GL_EndRendering()
988 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) in AppActivate()
1006 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in AppActivate()
1593 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init()
Dgl_vidandroid.c14 cvar_t _windowed_mouse = CVAR3("_windowed_mouse","0", true); variable
Dvid_win.c80 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
1653 if (_windowed_mouse.value && key_dest == key_game) in VID_SetMode()
2112 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init()
2429 if (!_windowed_mouse.value) { in VID_Update()
2778 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) in AppActivate()
2810 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value /* && mouseactive */) in AppActivate()
2828 if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in VID_HandlePause()
Dmenu.c461 Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value); in M_AdjustSliders()
555 M_DrawCheckbox (220, 152, _windowed_mouse.value); in M_Options_Draw()
Dclient.h324 extern cvar_t _windowed_mouse;
Dgl_vidlinux.c75 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
Dgl_vidlinux_svga.c95 cvar_t _windowed_mouse = {"_windowed_mouse", "1", true}; variable
/external/quake/quake/src/QW/
Dcmds.txt252 _windowed_mouse
333 _windowed_mouse
348 _windowed_mouse
/external/quake/quake/src/WinQuake/docs/
DINSTALL.Quake261 or type '_windowed_mouse 0' at the console. Do the reverse to release it.
63 bind i "_windowed_mouse 1"
64 bind o "_windowed_mouse 0"
DREADME107 the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
DINSTALL.Quake138 the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
DINSTALL138 the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
/external/quake/quake/src/WinQuake/kit/
D3DFX.TXT187 line options "+_windowed_mouse 1" and "-window" example:
188 GLQUAKE.EXE +_windowed_mouse 1 -window

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