/external/quake/quake/src/WinQuake/ |
D | in_sun.cpp | 61 cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; variable 96 if (x_focus && _windowed_mouse.value && !x_grabbed) { in CheckMouseState() 118 } else if (x_grabbed && (!_windowed_mouse.value || !x_focus)) { in CheckMouseState() 140 Cvar_RegisterVariable (&_windowed_mouse); in IN_Init()
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D | README.Solaris | 53 or with the "_windowed_mouse" command in the console, 54 ex "_windowed_mouse 1" Now, moving the mouse will move 55 your player. Use "_windowed_mouse 0" to unbind. You
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D | vid_sunxil.cpp | 49 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable 843 if (_windowed_mouse.value) { in GetEvent() 911 if (old_windowed_mouse != _windowed_mouse.value) { in GetEvent() 912 old_windowed_mouse = _windowed_mouse.value; in GetEvent() 914 if (!_windowed_mouse.value) { in GetEvent() 1219 Cvar_RegisterVariable (&_windowed_mouse); in IN_Init()
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D | vid_x.cpp | 44 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable 880 if (_windowed_mouse.value) { in GetEvent() 941 if (old_windowed_mouse != _windowed_mouse.value) { in GetEvent() 942 old_windowed_mouse = _windowed_mouse.value; in GetEvent() 944 if (!_windowed_mouse.value) { in GetEvent() 1134 Cvar_RegisterVariable (&_windowed_mouse); in IN_Init()
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D | gl_vidnt.cpp | 154 cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; variable 401 if (_windowed_mouse.value && key_dest == key_game) in VID_SetMode() 682 if (!_windowed_mouse.value) { in GL_EndRendering() 988 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) in AppActivate() 1006 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in AppActivate() 1593 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init()
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D | winquake.h | 79 extern cvar_t _windowed_mouse;
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D | vid_dos.cpp | 51 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable 101 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init()
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D | vid_win.cpp | 76 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable 1612 if (_windowed_mouse.value) in VID_SetMode() 2073 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init() 2390 if ((int)_windowed_mouse.value != windowed_mouse) in VID_Update() 2392 if (_windowed_mouse.value) in VID_Update() 2403 windowed_mouse = (int)_windowed_mouse.value; in VID_Update() 2738 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in AppActivate() 2770 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in AppActivate() 2788 if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in VID_HandlePause()
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D | gl_vidandroid.cpp | 37 cvar_t _windowed_mouse = CVAR3("_windowed_mouse","0", true); variable
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/external/quake/quake/src/QW/client/ |
D | gl_vidlinuxglx.c | 59 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable 290 if (dgamouse && _windowed_mouse.value) { in GetEvent() 296 if (_windowed_mouse.value) { in GetEvent() 334 if (old_windowed_mouse != _windowed_mouse.value) { in GetEvent() 335 old_windowed_mouse = _windowed_mouse.value; in GetEvent() 337 if (!_windowed_mouse.value) { in GetEvent() 610 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init()
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D | gl_vidlinux_x11.c | 71 cvar_t _windowed_mouse = {"_windowed_mouse", "1", true}; variable 343 } else if (_windowed_mouse.value) { in Mouse_Update() 384 if (old_windowed_mouse != _windowed_mouse.value) { in Mouse_Update() 385 old_windowed_mouse = _windowed_mouse.value; in Mouse_Update() 387 if (!_windowed_mouse.value) { in Mouse_Update() 792 Cvar_RegisterVariable (&_windowed_mouse); in IN_Init()
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D | vid_x.c | 45 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable 805 if (_windowed_mouse.value) { in GetEvent() 866 if (old_windowed_mouse != _windowed_mouse.value) { in GetEvent() 867 old_windowed_mouse = _windowed_mouse.value; in GetEvent() 869 if (!_windowed_mouse.value) { in GetEvent() 1042 Cvar_RegisterVariable (&_windowed_mouse); in IN_Init()
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D | gl_vidnt.c | 154 cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; variable 401 if (_windowed_mouse.value && key_dest == key_game) in VID_SetMode() 682 if (!_windowed_mouse.value) { in GL_EndRendering() 988 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) in AppActivate() 1006 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in AppActivate() 1593 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init()
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D | gl_vidandroid.c | 14 cvar_t _windowed_mouse = CVAR3("_windowed_mouse","0", true); variable
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D | vid_win.c | 80 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable 1653 if (_windowed_mouse.value && key_dest == key_game) in VID_SetMode() 2112 Cvar_RegisterVariable (&_windowed_mouse); in VID_Init() 2429 if (!_windowed_mouse.value) { in VID_Update() 2778 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) in AppActivate() 2810 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value /* && mouseactive */) in AppActivate() 2828 if ((modestate == MS_WINDOWED) && _windowed_mouse.value) in VID_HandlePause()
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D | menu.c | 461 Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value); in M_AdjustSliders() 555 M_DrawCheckbox (220, 152, _windowed_mouse.value); in M_Options_Draw()
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D | client.h | 324 extern cvar_t _windowed_mouse;
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D | gl_vidlinux.c | 75 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; variable
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D | gl_vidlinux_svga.c | 95 cvar_t _windowed_mouse = {"_windowed_mouse", "1", true}; variable
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/external/quake/quake/src/QW/ |
D | cmds.txt | 252 _windowed_mouse 333 _windowed_mouse 348 _windowed_mouse
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/external/quake/quake/src/WinQuake/docs/ |
D | INSTALL.Quake2 | 61 or type '_windowed_mouse 0' at the console. Do the reverse to release it. 63 bind i "_windowed_mouse 1" 64 bind o "_windowed_mouse 0"
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D | README | 107 the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
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D | INSTALL.Quake | 138 the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
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D | INSTALL | 138 the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
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/external/quake/quake/src/WinQuake/kit/ |
D | 3DFX.TXT | 187 line options "+_windowed_mouse 1" and "-window" example: 188 GLQUAKE.EXE +_windowed_mouse 1 -window
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