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Searched refs:add_type (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/glsl/
Dglsl_symbol_table.h100 bool add_type(const char *name, const glsl_type *t);
Dglsl_symbol_table.cpp118 bool glsl_symbol_table::add_type(const char *name, const glsl_type *t) in add_type() function in glsl_symbol_table
Dglsl_types.cpp110 symtab->add_type(types[i].name, & types[i]); in add_types_to_symbol_table()
Dast_to_hir.cpp3092 if (!state->symbols->add_type(name, t)) { in hir()
/external/webkit/Tools/Scripts/webkitpy/common/net/bugzilla/
Dbugzilla.py463 mimetypes.add_type('text/plain', '.patch') # Make sure mimetypes knows about .patch
/external/chromium/chrome/browser/ui/
Dbrowser.cc641 int add_type = TabStripModel::ADD_ACTIVE; in OpenApplicationTab() local
643 add_type |= TabStripModel::ADD_PINNED; in OpenApplicationTab()
657 params.tabstrip_add_types = add_type; in OpenApplicationTab()