Searched refs:add_type (Results 1 – 6 of 6) sorted by relevance
100 bool add_type(const char *name, const glsl_type *t);
118 bool glsl_symbol_table::add_type(const char *name, const glsl_type *t) in add_type() function in glsl_symbol_table
110 symtab->add_type(types[i].name, & types[i]); in add_types_to_symbol_table()
3092 if (!state->symbols->add_type(name, t)) { in hir()
463 mimetypes.add_type('text/plain', '.patch') # Make sure mimetypes knows about .patch
641 int add_type = TabStripModel::ADD_ACTIVE; in OpenApplicationTab() local643 add_type |= TabStripModel::ADD_PINNED; in OpenApplicationTab()657 params.tabstrip_add_types = add_type; in OpenApplicationTab()