Searched refs:animationProgress (Results 1 – 9 of 9) sorted by relevance
152 float animationProgress = (currentTime() - m_fadeAnimationStartTime) / m_fadeAnimationDuration; in fadeAnimationTimerFired() local154 if (animationProgress >= 1.0) in fadeAnimationTimerFired()155 animationProgress = 1.0; in fadeAnimationTimerFired()157 double sine = sin(piOverTwoFloat * animationProgress); in fadeAnimationTimerFired()163 if (animationProgress == 1.0) { in fadeAnimationTimerFired()
37 double animationProgress() const;
65 double RenderProgress::animationProgress() const in animationProgress() function in WebCore::RenderProgress
568 double progress = renderProgress->animationProgress(); in indeterminateProgressValueRectFor()
946 …trackInfo.trackInfo.progress.phase = lround(renderProgress->animationProgress() * nextafter(progre…
656 double animationProgress = renderProgress->animationProgress(); in calculateProgressRect() local667 if (animationProgress < 0.5) in calculateProgressRect()668 progressRect.setX(progressRect.x() + (animationProgress * 2 * movableWidth)); in calculateProgressRect()670 progressRect.setX(progressRect.x() + ((1.0 - animationProgress) * 2 * movableWidth)); in calculateProgressRect()
339 …AnimationSetAnimationProgress(WKWindowBounceAnimationContextRef context, double animationProgress);
890 …inter->fillRect(option.rect.right() - chunkWidth - renderProgress->animationProgress() * option.r… in paintProgressBar()892 …p.painter->fillRect(renderProgress->animationProgress() * option.rect.width(), 0, chunkWidth, opti… in paintProgressBar()
8507 (WebCore::RenderProgress::animationProgress):28813 (WebCore::RenderProgress::animationProgress):