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Searched refs:applyImpulse (Results 1 – 6 of 6) sorted by relevance

/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java540 public void applyImpulse(Vector3f impulse, Vector3f rel_pos) { in applyImpulse() method in PhysicsRigidBody
541 applyImpulse(objectId, impulse, rel_pos); in applyImpulse()
545 private native void applyImpulse(long objectId, Vector3f impulse, Vector3f rel_pos); in applyImpulse() method in PhysicsRigidBody
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DBombControl.java127 ((PhysicsRigidBody) physicsCollisionObject).applyImpulse(vector2, Vector3f.ZERO); in physicsTick()
DTestPhysicsCar.java210 vehicle.applyImpulse(jumpForce, Vector3f.ZERO); in onAction()
DTestAttachDriver.java279 vehicle.applyImpulse(jumpForce, Vector3f.ZERO); in onAction()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java498 public void applyImpulse(final Vector3f impulse, final Vector3f rel_pos) { in applyImpulse() method in PhysicsRigidBody
499 … rBody.applyImpulse(Converter.convert(impulse, tempVec), Converter.convert(rel_pos, tempVec2)); in applyImpulse()
/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp645 body->applyImpulse(vec1, vec2); in Java_com_jme3_bullet_objects_PhysicsRigidBody_applyImpulse()