Searched refs:applyImpulse (Results 1 – 6 of 6) sorted by relevance
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 540 public void applyImpulse(Vector3f impulse, Vector3f rel_pos) { in applyImpulse() method in PhysicsRigidBody 541 applyImpulse(objectId, impulse, rel_pos); in applyImpulse() 545 private native void applyImpulse(long objectId, Vector3f impulse, Vector3f rel_pos); in applyImpulse() method in PhysicsRigidBody
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | BombControl.java | 127 ((PhysicsRigidBody) physicsCollisionObject).applyImpulse(vector2, Vector3f.ZERO); in physicsTick()
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D | TestPhysicsCar.java | 210 vehicle.applyImpulse(jumpForce, Vector3f.ZERO); in onAction()
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D | TestAttachDriver.java | 279 vehicle.applyImpulse(jumpForce, Vector3f.ZERO); in onAction()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 498 public void applyImpulse(final Vector3f impulse, final Vector3f rel_pos) { in applyImpulse() method in PhysicsRigidBody 499 … rBody.applyImpulse(Converter.convert(impulse, tempVec), Converter.convert(rel_pos, tempVec2)); in applyImpulse()
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 645 body->applyImpulse(vec1, vec2); in Java_com_jme3_bullet_objects_PhysicsRigidBody_applyImpulse()
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