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Searched refs:approxEqual (Results 1 – 6 of 6) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
DLoopBlinnClassifier.cpp36 using LoopBlinnMathUtils::approxEqual;
92 if (approxEqual(b0, b1) && approxEqual(b0, b2) && approxEqual(b0, b3)) in classify()
DLoopBlinnMathUtils.h39 bool approxEqual(const FloatPoint& v0, const FloatPoint& v1);
40 bool approxEqual(const FloatPoint3D& v0, const FloatPoint3D& v1);
41 bool approxEqual(float f0, float f1);
DLoopBlinnMathUtils.cpp70 if (approxEqual(e, 0) || approxEqual(f, 0) || approxEqual(e, f)) in edgeEdgeTest()
121 bool approxEqual(const FloatPoint& v0, const FloatPoint& v1) in approxEqual() function
126 bool approxEqual(const FloatPoint3D& v0, const FloatPoint3D& v1) in approxEqual() function
131 bool approxEqual(float f0, float f1) in approxEqual() function
DLoopBlinnLocalTriangulator.cpp37 using LoopBlinnMathUtils::approxEqual;
151 if (approxEqual(m_vertices[i].xyCoordinates(), m_vertices[j].xyCoordinates())) { in triangulateHelper()
/external/jmonkeyengine/engine/src/core/com/jme3/util/
DTangentBinormalGenerator.java383 private static boolean approxEqual(Vector3f u, Vector3f v) { in approxEqual() method in TangentBinormalGenerator
409 if (approxEqual(vertexInfo.position, position) && in linkVertices()
410 approxEqual(vertexInfo.normal, normal)) in linkVertices()
/external/webkit/Source/WebCore/
DChangeLog-2010-12-0658353 (WebCore::LoopBlinnMathUtils::approxEqual):