Searched refs:approxEqual (Results 1 – 6 of 6) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | LoopBlinnClassifier.cpp | 36 using LoopBlinnMathUtils::approxEqual; 92 if (approxEqual(b0, b1) && approxEqual(b0, b2) && approxEqual(b0, b3)) in classify()
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D | LoopBlinnMathUtils.h | 39 bool approxEqual(const FloatPoint& v0, const FloatPoint& v1); 40 bool approxEqual(const FloatPoint3D& v0, const FloatPoint3D& v1); 41 bool approxEqual(float f0, float f1);
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D | LoopBlinnMathUtils.cpp | 70 if (approxEqual(e, 0) || approxEqual(f, 0) || approxEqual(e, f)) in edgeEdgeTest() 121 bool approxEqual(const FloatPoint& v0, const FloatPoint& v1) in approxEqual() function 126 bool approxEqual(const FloatPoint3D& v0, const FloatPoint3D& v1) in approxEqual() function 131 bool approxEqual(float f0, float f1) in approxEqual() function
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D | LoopBlinnLocalTriangulator.cpp | 37 using LoopBlinnMathUtils::approxEqual; 151 if (approxEqual(m_vertices[i].xyCoordinates(), m_vertices[j].xyCoordinates())) { in triangulateHelper()
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
D | TangentBinormalGenerator.java | 383 private static boolean approxEqual(Vector3f u, Vector3f v) { in approxEqual() method in TangentBinormalGenerator 409 if (approxEqual(vertexInfo.position, position) && in linkVertices() 410 approxEqual(vertexInfo.normal, normal)) in linkVertices()
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/external/webkit/Source/WebCore/ |
D | ChangeLog-2010-12-06 | 58353 (WebCore::LoopBlinnMathUtils::approxEqual):
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