Searched refs:audio_gun (Results 1 – 1 of 1) sorted by relevance
16 private AudioNode audio_gun; field in HelloAudio46 audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); in initAudio()47 audio_gun.setLooping(false); in initAudio()48 audio_gun.setVolume(2); in initAudio()49 rootNode.attachChild(audio_gun); in initAudio()72 audio_gun.playInstance(); // play each instance once!