Searched refs:binormalUnit (Results 1 – 1 of 1) sorted by relevance
444 Vector3f binormalUnit = new Vector3f(); in processTriangleData() local478 binormalUnit.set(triangleData.binormal); in processTriangleData()479 binormalUnit.normalizeLocal(); in processTriangleData()480 if (binormal.dot(binormalUnit) < toleranceDot) { in processTriangleData()563 binormalUnit.set(binormal); in processTriangleData()564 binormalUnit.normalizeLocal(); in processTriangleData()565 if (Math.abs(Math.abs(binormalUnit.dot(givenNormal)) - 1) in processTriangleData()571 if (Math.abs(Math.abs(binormalUnit.dot(tangentUnit)) - 1) in processTriangleData()