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Searched refs:blitH (Results 1 – 19 of 19) sorted by relevance

/external/skia/src/core/
DSkCoreBlitters.h46 virtual void blitH(int x, int y, int width);
66 virtual void blitH(int x, int y, int width);
86 virtual void blitH(int x, int y, int width);
131 virtual void blitH(int x, int y, int width);
152 virtual void blitH(int x, int y, int width);
DSkBlitter.cpp26 void SkBlitter::blitH(int x, int y, int width) { in blitH() function in SkBlitter
52 this->blitH(x, y++, width); in blitRect()
92 blitter->blitH(pos, y, x - pos); in bits_to_runs()
103 blitter->blitH(pos, y, x - pos); in bits_to_runs()
221 void SkNullBlitter::blitH(int x, int y, int width) {} in blitH() function in SkNullBlitter
262 void SkRectClipBlitter::blitH(int left, int y, int width) { in blitH() function in SkRectClipBlitter
280 fBlitter->blitH(left, y, width); in blitH()
397 void SkRgnClipBlitter::blitH(int x, int y, int width) { in blitH() function in SkRgnClipBlitter
403 fBlitter->blitH(left, y, right - left); in blitH()
701 virtual void blitH(int x, int y, int width) { in blitH() function in Sk3DBlitter
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DSkScan_AntiPath.cpp125 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
186 void SuperBlitter::blitH(int x, int y, int width) { in blitH() function in SuperBlitter
287 this->blitH(x, y++, width); in blitRect()
373 this->blitH(x, y++, width); in blitRect()
388 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
511 void MaskSuperBlitter::blitH(int x, int y, int width) { in blitH() function in MaskSuperBlitter
DSkBlitter_RGB16.cpp57 virtual void blitH(int x, int y, int width);
84 virtual void blitH(int x, int y, int width);
113 virtual void blitH(int x, int y, int width);
134 virtual void blitH(int x, int y, int width);
147 virtual void blitH(int x, int y, int width);
274 void SkRGB16_Opaque_Blitter::blitH(int x, int y, int width) { in blitH() function in SkRGB16_Opaque_Blitter
573 void SkRGB16_Blitter::blitH(int x, int y, int width) { in blitH() function in SkRGB16_Blitter
698 void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) { in blitH() function in SkRGB16_Shader16_Blitter
845 void SkRGB16_Shader_Blitter::blitH(int x, int y, int width) { in blitH() function in SkRGB16_Shader_Blitter
958 void SkRGB16_Shader_Xfermode_Blitter::blitH(int x, int y, int width) { in blitH() function in SkRGB16_Shader_Xfermode_Blitter
DSkScan_Hairline.cpp21 blitter->blitH(x, fy >> 16, 1); in horiline()
31 blitter->blitH(fx >> 16, y, 1); in vertline()
160 blitter->blitH(r.fLeft, r.fTop, width); // top in HairRect()
163 blitter->blitH(r.fLeft, r.fBottom - 1, width); // bottom in HairRect()
DSkBlitter_A1.cpp17 void SkA1_Blitter::blitH(int x, int y, int width) { in blitH() function in SkA1_Blitter
DSkScan_Path.cpp141 blitter->blitH(left, curr_y, width); in walk_edges()
273 blitter->blitH(L, local_top, R - L); in walk_convex_edges()
330 fBlitter->blitH(fPrevX, y, invWidth); in prepost()
336 virtual void blitH(int x, int y, int width) { in blitH() function in InverseBlitter
339 fBlitter->blitH(fPrevX, y, invWidth); in blitH()
DSkSpriteBlitter.h28 virtual void blitH(int x, int y, int width);
DSkBlitter_Sprite.cpp30 void SkSpriteBlitter::blitH(int x, int y, int width) { in blitH() function in SkSpriteBlitter
DSkBlitter_4444.cpp35 virtual void blitH(int x, int y, int width);
127 void SkARGB4444_Blitter::blitH(int x, int y, int width) { in blitH() function in SkARGB4444_Blitter
391 virtual void blitH(int x, int y, int width) { in blitH() function in SkARGB4444_Shader_Blitter
DSkAAClip.h106 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
DSkBlitter_A8.cpp28 void SkA8_Blitter::blitH(int x, int y, int width) { in blitH() function in SkA8_Blitter
248 void SkA8_Shader_Blitter::blitH(int x, int y, int width) { in blitH() function in SkA8_Shader_Blitter
DSkRegion_path.cpp36 virtual void blitH(int x, int y, int width);
121 void SkRgnBuilder::blitH(int x, int y, int width) { in blitH() function in SkRgnBuilder
DSkBlitter_ARGB32.cpp71 void SkARGB32_Blitter::blitH(int x, int y, int width) { in blitH() function in SkARGB32_Blitter
283 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) { in blitH() function in SkARGB32_Shader_Blitter
DSkAAClip.cpp1215 virtual void blitH(int x, int y, int width) SK_OVERRIDE { in blitH() function in SkAAClip::BuilderBlitter
1833 void SkAAClipBlitter::blitH(int x, int y, int width) { in blitH() function in SkAAClipBlitter
1849 fBlitter->blitH(x, y, width); in blitH()
1953 this->blitH(x, y, width); in blitRect()
DSkDraw.cpp324 blitter->blitH(x, y, 1); in bw_pt_rect_hair_proc()
357 blitter->blitH(x, y, 1); in bw_pt_hair_proc()
/external/skia/include/core/
DSkBlitter.h28 virtual void blitH(int x, int y, int width);
88 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
109 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
136 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
/external/skia/tests/
DFillPathTest.cpp21 virtual void blitH(int x, int y, int width) { in blitH() function
/external/skia/src/effects/
DSk2DPathEffect.cpp20 virtual void blitH(int x, int y, int count) { in blitH() function in Sk2DPathEffectBlitter