Searched refs:block_drawing (Results 1 – 12 of 12) sorted by relevance
53 qboolean block_drawing; variable
116 qboolean block_drawing; variable1012 if (scr_skipupdate || block_drawing) in SCR_UpdateScreen()
118 qboolean block_drawing; variable1089 if (block_drawing) in SCR_UpdateScreen()
679 if ((cl.paused && (!ActiveApp && !DDActive)) || Minimized || block_drawing) in WinMain()
322 block_drawing = true;332 block_drawing = false;367 block_drawing = true; // so we don't try to draw while switched away in VID_Suspend()383 block_drawing = false; in VID_Suspend()
676 if (!scr_skipupdate || block_drawing) in GL_EndRendering()
55 extern qboolean block_drawing;
116 qboolean block_drawing; variable831 if (block_drawing) in SCR_UpdateScreen()
63 qboolean block_drawing; variable814 if (scr_skipupdate || block_drawing) in SCR_UpdateScreen()
872 if ((cl.paused && (!ActiveApp && !DDActive)) || Minimized || block_drawing) in WinMain()
327 block_drawing = true; // so we don't try to draw while switched away in VID_Suspend()343 block_drawing = false; in VID_Suspend()