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Searched refs:block_drawing (Results 1 – 12 of 12) sorted by relevance

/external/quake/quake/src/QW/client/
Dscreen.h53 qboolean block_drawing; variable
Dscreen.c116 qboolean block_drawing; variable
1012 if (scr_skipupdate || block_drawing) in SCR_UpdateScreen()
Dgl_screen.c118 qboolean block_drawing; variable
1089 if (block_drawing) in SCR_UpdateScreen()
Dsys_win.c679 if ((cl.paused && (!ActiveApp && !DDActive)) || Minimized || block_drawing) in WinMain()
Dvid_win.c322 block_drawing = true;
332 block_drawing = false;
367 block_drawing = true; // so we don't try to draw while switched away in VID_Suspend()
383 block_drawing = false; in VID_Suspend()
Dgl_vidnt.c676 if (!scr_skipupdate || block_drawing) in GL_EndRendering()
/external/quake/quake/src/WinQuake/
Dscreen.h55 extern qboolean block_drawing;
Dgl_screen.cpp116 qboolean block_drawing; variable
831 if (block_drawing) in SCR_UpdateScreen()
Dscreen.cpp63 qboolean block_drawing; variable
814 if (scr_skipupdate || block_drawing) in SCR_UpdateScreen()
Dsys_win.cpp872 if ((cl.paused && (!ActiveApp && !DDActive)) || Minimized || block_drawing) in WinMain()
Dvid_win.cpp327 block_drawing = true; // so we don't try to draw while switched away in VID_Suspend()
343 block_drawing = false; in VID_Suspend()
Dgl_vidnt.cpp676 if (!scr_skipupdate || block_drawing) in GL_EndRendering()