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/external/webkit/Source/WebCore/platform/graphics/wince/
DPlatformPathWinCE.cpp47 float c2x = control[1].x(); in quadCurve() local
66 pp.m_x = c1x * a + c2x * b + c3x * c; in quadCurve()
85 float c2x = control[1].x(); in bezier() local
109 pp.m_x = c1x * a + c2x * b + c3x * c + c4x * d; in bezier()