Searched refs:cAnimationLoopOnce (Results 1 – 4 of 4) sorted by relevance
135 const int cAnimationLoopOnce = 0; variable
324 …if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frame… in startAnimation()
243 int result = cAnimationLoopOnce; // No property means loop once. in repetitionCount()
36 , m_repetitionCount(cAnimationLoopOnce) in GIFImageDecoder()