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Searched refs:calculateLocalInertia (Results 1 – 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
DCollisionShape.java57 public void calculateLocalInertia(float mass, javax.vecmath.Vector3f vector) { in calculateLocalInertia() method in CollisionShape
64 cShape.calculateLocalInertia(mass, vector); in calculateLocalInertia()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java122 collisionShape.calculateLocalInertia(mass, localInertia); in preRebuild()
323 collisionShape.calculateLocalInertia(mass, localInertia); in setMass()
528 collisionShape.calculateLocalInertia(mass, localInertia); in setCollisionShape()
/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp55 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody()
337 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()