Searched refs:checkname (Results 1 – 5 of 5) sorted by relevance
/external/quake/quake/src/QW/server/ |
D | sv_ccmds.c | 776 char checkname[MAX_OSPATH]; in SV_Snap() local 793 sprintf(checkname, "%s/snap", gamedirfile); in SV_Snap() 795 Sys_mkdir(checkname); in SV_Snap() 801 sprintf (checkname, "%s/snap/%s", gamedirfile, pcxname); in SV_Snap() 802 if (Sys_FileTime(checkname) == -1) in SV_Snap() 810 strcpy(cl->uploadfn, checkname); in SV_Snap()
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/external/quake/quake/src/QW/client/ |
D | screen.c | 663 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f() local 674 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f() 675 if (Sys_FileTime(checkname) == -1) in SCR_ScreenShot_f() 786 char checkname[MAX_OSPATH]; in SCR_RSShot_f() local 822 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_RSShot_f() 823 if (Sys_FileTime(checkname) == -1) in SCR_RSShot_f()
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D | gl_screen.c | 629 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f() local 640 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f() 641 if (Sys_FileTime(checkname) == -1) in SCR_ScreenShot_f() 836 char checkname[MAX_OSPATH]; in SCR_RSShot_f() local 865 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_RSShot_f() 866 if (Sys_FileTime(checkname) == -1) in SCR_RSShot_f()
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/external/quake/quake/src/WinQuake/ |
D | gl_screen.cpp | 596 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f() local 607 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f() 608 if (Sys_FileTime(checkname) == -1) in SCR_ScreenShot_f()
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D | screen.cpp | 617 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f() local 628 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f() 629 if (Sys_FileTime(checkname) == -1) in SCR_ScreenShot_f()
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