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Searched refs:checkname (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/QW/server/
Dsv_ccmds.c776 char checkname[MAX_OSPATH]; in SV_Snap() local
793 sprintf(checkname, "%s/snap", gamedirfile); in SV_Snap()
795 Sys_mkdir(checkname); in SV_Snap()
801 sprintf (checkname, "%s/snap/%s", gamedirfile, pcxname); in SV_Snap()
802 if (Sys_FileTime(checkname) == -1) in SV_Snap()
810 strcpy(cl->uploadfn, checkname); in SV_Snap()
/external/quake/quake/src/QW/client/
Dscreen.c663 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f() local
674 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f()
675 if (Sys_FileTime(checkname) == -1) in SCR_ScreenShot_f()
786 char checkname[MAX_OSPATH]; in SCR_RSShot_f() local
822 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_RSShot_f()
823 if (Sys_FileTime(checkname) == -1) in SCR_RSShot_f()
Dgl_screen.c629 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f() local
640 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f()
641 if (Sys_FileTime(checkname) == -1) in SCR_ScreenShot_f()
836 char checkname[MAX_OSPATH]; in SCR_RSShot_f() local
865 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_RSShot_f()
866 if (Sys_FileTime(checkname) == -1) in SCR_RSShot_f()
/external/quake/quake/src/WinQuake/
Dgl_screen.cpp596 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f() local
607 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f()
608 if (Sys_FileTime(checkname) == -1) in SCR_ScreenShot_f()
Dscreen.cpp617 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f() local
628 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f()
629 if (Sys_FileTime(checkname) == -1) in SCR_ScreenShot_f()