Home
last modified time | relevance | path

Searched refs:clearMask (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
DDrawingBuffer.cpp156 unsigned long clearMask = GraphicsContext3D::COLOR_BUFFER_BIT; in clearFramebuffer() local
162 clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT; in clearFramebuffer()
169 clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; in clearFramebuffer()
177 m_context->clear(clearMask); in clearFramebuffer()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp269 GLbitfield clearMask = GL_COLOR_BUFFER_BIT; in reshape() local
279 clearMask |= GL_DEPTH_BUFFER_BIT; in reshape()
286 clearMask |= GL_STENCIL_BUFFER_BIT; in reshape()
293 ::glClear(clearMask); in reshape()
/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.h484 bool clearIfComposited(GC3Dbitfield clearMask = 0);
DWebGLRenderingContext.cpp527 GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT; in clearIfComposited() local
529 clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT; in clearIfComposited()
531 clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; in clearIfComposited()
532 m_context->clear(clearMask); in clearIfComposited()