Searched refs:clearMask (Results 1 – 4 of 4) sorted by relevance
156 unsigned long clearMask = GraphicsContext3D::COLOR_BUFFER_BIT; in clearFramebuffer() local162 clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT; in clearFramebuffer()169 clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; in clearFramebuffer()177 m_context->clear(clearMask); in clearFramebuffer()
269 GLbitfield clearMask = GL_COLOR_BUFFER_BIT; in reshape() local279 clearMask |= GL_DEPTH_BUFFER_BIT; in reshape()286 clearMask |= GL_STENCIL_BUFFER_BIT; in reshape()293 ::glClear(clearMask); in reshape()
484 bool clearIfComposited(GC3Dbitfield clearMask = 0);
527 GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT; in clearIfComposited() local529 clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT; in clearIfComposited()531 clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; in clearIfComposited()532 m_context->clear(clearMask); in clearIfComposited()