Searched refs:convertToRenderTarget (Results 1 – 3 of 3) sorted by relevance
134 virtual IDirect3DBaseTexture9 *convertToRenderTarget() = 0;239 virtual IDirect3DBaseTexture9 *convertToRenderTarget();290 virtual IDirect3DBaseTexture9 *convertToRenderTarget();
1124 mBaseTexture = convertToRenderTarget(); in needRenderTarget()1348 convertToRenderTarget(); in copyImage()1402 convertToRenderTarget(); in copySubImage()1556 IDirect3DBaseTexture9 *Texture2D::convertToRenderTarget() in convertToRenderTarget() function in gl::Texture2D1997 IDirect3DBaseTexture9 *TextureCubeMap::convertToRenderTarget() in convertToRenderTarget() function in gl::TextureCubeMap2180 convertToRenderTarget(); in copyImage()2269 convertToRenderTarget(); in copySubImage()
522 (gl::Texture2D::convertToRenderTarget):532 (gl::TextureCubeMap::convertToRenderTarget):