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Searched refs:convertToRenderTarget (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DTexture.h134 virtual IDirect3DBaseTexture9 *convertToRenderTarget() = 0;
239 virtual IDirect3DBaseTexture9 *convertToRenderTarget();
290 virtual IDirect3DBaseTexture9 *convertToRenderTarget();
DTexture.cpp1124 mBaseTexture = convertToRenderTarget(); in needRenderTarget()
1348 convertToRenderTarget(); in copyImage()
1402 convertToRenderTarget(); in copySubImage()
1556 IDirect3DBaseTexture9 *Texture2D::convertToRenderTarget() in convertToRenderTarget() function in gl::Texture2D
1997 IDirect3DBaseTexture9 *TextureCubeMap::convertToRenderTarget() in convertToRenderTarget() function in gl::TextureCubeMap
2180 convertToRenderTarget(); in copyImage()
2269 convertToRenderTarget(); in copySubImage()
/external/webkit/Source/ThirdParty/ANGLE/
DChangeLog522 (gl::Texture2D::convertToRenderTarget):
532 (gl::TextureCubeMap::convertToRenderTarget):