Searched refs:curstate (Results 1 – 2 of 2) sorted by relevance
488 Uint32 curstate,prevstate; in SDL_SYS_JoystickUpdate() local504 curstate = 0; in SDL_SYS_JoystickUpdate()507 curstate = SDL_AtariIkbd_joystick & 0xff; in SDL_SYS_JoystickUpdate()510 curstate = SDL_AtariXbios_joystick & 0xff; in SDL_SYS_JoystickUpdate()513 if (curstate != prevstate) { in SDL_SYS_JoystickUpdate()515 if (curstate & IKBD_JOY_LEFT) { in SDL_SYS_JoystickUpdate()518 if (curstate & IKBD_JOY_RIGHT) { in SDL_SYS_JoystickUpdate()521 if (curstate & IKBD_JOY_UP) { in SDL_SYS_JoystickUpdate()524 if (curstate & IKBD_JOY_DOWN) { in SDL_SYS_JoystickUpdate()530 if ((curstate & IKBD_JOY_FIRE) && !(prevstate & IKBD_JOY_FIRE)) { in SDL_SYS_JoystickUpdate()[all …]
189 Expr_state curstate; in v_evaluate() local190 Expr_state * const es = &curstate; in v_evaluate()194 curstate.expression = curstate.tokp = expr; in v_evaluate()195 curstate.noassign = 0; in v_evaluate()196 curstate.arith = arith; in v_evaluate()197 curstate.evaling = NULL; in v_evaluate()198 curstate.natural = false; in v_evaluate()204 if (curstate.evaling) in v_evaluate()205 curstate.evaling->flag &= ~EXPRINEVAL; in v_evaluate()