Searched refs:debuggerWorld (Results 1 – 8 of 8) sorted by relevance
87 inline DOMWrapperWorld* debuggerWorld() { return mainThreadNormalWorld(); } in debuggerWorld() function
116 inline DOMWrapperWorld* debuggerWorld() { return mainThreadNormalWorld(); } in debuggerWorld() function
302 …JSC::ExecState* scriptState = toJSDOMWindow(m_inspectedPage->mainFrame(), debuggerWorld())->global… in startUserInitiatedProfiling()319 …JSC::ExecState* scriptState = toJSDOMWindow(m_inspectedPage->mainFrame(), debuggerWorld())->global… in stopUserInitiatedProfiling()
86 m_frontendScriptState = scriptStateFromPage(debuggerWorld(), m_frontendPage); in windowObjectCleared()
247 ScriptState* frontendScriptState = scriptStateFromPage(debuggerWorld(), m_frontendPage); in showContextMenu()
302 …bugger is attached before a document is created. These calls use the debuggerWorld(), we will nee…304 if (!scriptController->existingWindowShell(debuggerWorld()))307 JSGlobalObject* globalObject = scriptController->globalObject(debuggerWorld());
26984 Add debuggerWorld() and pluginWorld() in ScriptState.h.26993 (WebCore::debuggerWorld):42722 (WebCore::debuggerWorld):
39037 (WebCore::debuggerWorld):