/external/jmonkeyengine/engine/src/desktop/jme3tools/navigation/ |
D | NavCalculator.java | 491 static Quadrant getQuadrant(double degrees, boolean invert) { in getQuadrant() argument 493 if (degrees >= 0 && degrees <= 90) { in getQuadrant() 495 } else if (degrees > 90 && degrees <= 180) { in getQuadrant() 497 } else if (degrees > 180 && degrees <= 270) { in getQuadrant() 502 if (degrees >= 0 && degrees <= 90) { in getQuadrant() 504 } else if (degrees > 90 && degrees <= 180) { in getQuadrant() 506 } else if (degrees > 180 && degrees <= 270) { in getQuadrant()
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/external/skia/src/utils/ |
D | SkColorMatrix.cpp | 31 void SkColorMatrix::setRotate(Axis axis, SkScalar degrees) { in setRotate() argument 34 S = SkScalarSinCos(SkDegreesToRadians(degrees), &C); in setRotate() 56 void SkColorMatrix::preRotate(Axis axis, SkScalar degrees) { in preRotate() argument 58 tmp.setRotate(axis, degrees); in preRotate() 62 void SkColorMatrix::postRotate(Axis axis, SkScalar degrees) { in postRotate() argument 64 tmp.setRotate(axis, degrees); in postRotate()
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D | SkNWayCanvas.cpp | 104 bool SkNWayCanvas::rotate(SkScalar degrees) { in rotate() argument 107 iter->rotate(degrees); in rotate() 109 return this->INHERITED::rotate(degrees); in rotate()
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D | SkProxyCanvas.cpp | 45 bool SkProxyCanvas::rotate(SkScalar degrees) { in rotate() argument 46 return fProxy->rotate(degrees); in rotate()
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/external/skia/include/effects/ |
D | SkColorMatrix.h | 32 void setRotate(Axis, SkScalar degrees); 34 void preRotate(Axis, SkScalar degrees); 35 void postRotate(Axis, SkScalar degrees);
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/external/webkit/Source/WebKit/android/plugins/ |
D | ANPMatrixInterface.cpp | 100 static void anp_preRotate(ANPMatrix* matrix, float degrees) { in anp_preRotate() argument 101 matrix->preRotate(SkFloatToScalar(degrees)); in anp_preRotate() 104 static void anp_postRotate(ANPMatrix* matrix, float degrees) { in anp_postRotate() argument 105 matrix->postRotate(SkFloatToScalar(degrees)); in anp_postRotate()
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D | ANPCanvasInterface.cpp | 55 static void anp_rotate(ANPCanvas* canvas, float degrees) { in anp_rotate() argument 56 canvas->skcanvas->rotate(SkFloatToScalar(degrees)); in anp_rotate()
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/external/webkit/Source/WebCore/platform/graphics/android/context/ |
D | RecordingContextCanvasProxy.cpp | 62 bool RecordingContextCanvasProxy::rotate(SkScalar degrees) in rotate() argument 64 m_pgc->rotate(degrees / (180.0f / 3.14159265f)); in rotate()
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/external/skia/include/core/ |
D | SkMatrix.h | 191 void setRotate(SkScalar degrees, SkScalar px, SkScalar py); 194 void setRotate(SkScalar degrees); 233 bool preRotate(SkScalar degrees, SkScalar px, SkScalar py); 237 bool preRotate(SkScalar degrees); 270 bool postRotate(SkScalar degrees, SkScalar px, SkScalar py); 274 bool postRotate(SkScalar degrees);
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D | SkScalar.h | 193 #define SkDegreesToRadians(degrees) ((degrees) * (SK_ScalarPI / 180)) argument 267 #define SkDegreesToRadians(degrees) SkFractMul(degrees, SK_FractPIOver180) argument
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/external/skia/gm/ |
D | fontscaler.cpp | 31 SkScalar degrees, in rotate_about() argument 34 canvas->rotate(degrees); in rotate_about()
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/external/skia/src/animator/ |
D | SkDrawMatrix.h | 45 void rotate(SkScalar degrees, SkPoint& center) { in rotate() argument 46 fMatrix.preRotate(degrees, center.fX, center.fY); in rotate()
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D | SkMatrixParts.cpp | 40 SK_MEMBER(degrees, Float) 47 SkRotate::SkRotate() : degrees(0) { in SkRotate() 52 fMatrix->rotate(degrees, center); in add()
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 100.frag | 5 float radians(float degrees); 6 vec2 radians(vec2 degrees); 7 vec3 radians(vec3 degrees); 8 vec4 radians(vec4 degrees); 10 float degrees(float radians); 11 vec2 degrees(vec2 radians); 12 vec3 degrees(vec3 radians); 13 vec4 degrees(vec4 radians);
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D | 100.vert | 5 float radians(float degrees); 6 vec2 radians(vec2 degrees); 7 vec3 radians(vec3 degrees); 8 vec4 radians(vec4 degrees); 10 float degrees(float radians); 11 vec2 degrees(vec2 radians); 12 vec3 degrees(vec3 radians); 13 vec4 degrees(vec4 radians);
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D | 110.frag | 5 float radians(float degrees); 6 vec2 radians(vec2 degrees); 7 vec3 radians(vec3 degrees); 8 vec4 radians(vec4 degrees); 10 float degrees(float radians); 11 vec2 degrees(vec2 radians); 12 vec3 degrees(vec3 radians); 13 vec4 degrees(vec4 radians);
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D | 110.vert | 5 float radians(float degrees); 6 vec2 radians(vec2 degrees); 7 vec3 radians(vec3 degrees); 8 vec4 radians(vec4 degrees); 10 float degrees(float radians); 11 vec2 degrees(vec2 radians); 12 vec3 degrees(vec3 radians); 13 vec4 degrees(vec4 radians);
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D | 120.frag | 5 float radians(float degrees); 6 vec2 radians(vec2 degrees); 7 vec3 radians(vec3 degrees); 8 vec4 radians(vec4 degrees); 10 float degrees(float radians); 11 vec2 degrees(vec2 radians); 12 vec3 degrees(vec3 radians); 13 vec4 degrees(vec4 radians);
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D | 120.vert | 5 float radians(float degrees); 6 vec2 radians(vec2 degrees); 7 vec3 radians(vec3 degrees); 8 vec4 radians(vec4 degrees); 10 float degrees(float radians); 11 vec2 degrees(vec2 radians); 12 vec3 degrees(vec3 radians); 13 vec4 degrees(vec4 radians);
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/external/skia/samplecode/ |
D | SampleFontScalerTest.cpp | 67 static void rotate_about(SkCanvas* canvas, SkScalar degrees, SkScalar px, SkScalar py) { in rotate_about() argument 69 canvas->rotate(degrees); in rotate_about()
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/external/quake/quake/src/QW/client/ |
D | mathlib.c | 93 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ) in RotatePointAroundVector() argument 134 zrot[0][0] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector() 135 zrot[0][1] = sin( DEG2RAD( degrees ) ); in RotatePointAroundVector() 136 zrot[1][0] = -sin( DEG2RAD( degrees ) ); in RotatePointAroundVector() 137 zrot[1][1] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector()
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/external/quake/quake/src/WinQuake/ |
D | mathlib.cpp | 93 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ) in RotatePointAroundVector() argument 134 zrot[0][0] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector() 135 zrot[0][1] = sin( DEG2RAD( degrees ) ); in RotatePointAroundVector() 136 zrot[1][0] = -sin( DEG2RAD( degrees ) ); in RotatePointAroundVector() 137 zrot[1][1] = cos( DEG2RAD( degrees ) ); in RotatePointAroundVector()
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/external/mesa3d/src/glsl/builtins/ir/ |
D | degrees | 1 ((function degrees
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/external/skia/include/utils/ |
D | SkMatrix44.h | 165 SkMScalar degrees) { in setRotateDegreesAbout() argument 166 this->setRotateAbout(x, y, z, degrees * SK_MScalarPI / 180); in setRotateDegreesAbout()
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/external/skia/src/pipe/ |
D | SkGPipeWrite.cpp | 94 virtual bool rotate(SkScalar degrees); 363 bool SkGPipeCanvas::rotate(SkScalar degrees) { in rotate() argument 364 if (degrees) { in rotate() 368 fWriter.writeScalar(degrees); in rotate() 371 return this->INHERITED::rotate(degrees); in rotate()
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