/external/webkit/Source/WebCore/html/canvas/ |
D | WebGLFramebuffer.cpp | 292 GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0; in initializeRenderbuffers() local 304 g3d->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); in initializeRenderbuffers() 306 g3d->depthMask(true); in initializeRenderbuffers() 327 g3d->depthMask(depthMask); in initializeRenderbuffers()
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D | WebGLRenderingContext.h | 124 void depthMask(GC3Dboolean);
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D | WebGLRenderingContext.idl | 502 [StrictTypeChecking] void depthMask(in boolean flag);
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D | WebGLRenderingContext.cpp | 1289 void WebGLRenderingContext::depthMask(GC3Dboolean flag) in depthMask() function in WebCore::WebGLRenderingContext 1293 m_context->depthMask(flag); in depthMask()
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | DrawingBuffer.cpp | 153 unsigned char depthMask = false; in clearFramebuffer() local 160 m_context->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); in clearFramebuffer() 161 m_context->depthMask(true); in clearFramebuffer() 182 m_context->depthMask(depthMask); in clearFramebuffer()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 265 GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}, depthMask = GL_TRUE; in reshape() local 277 ::glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); in reshape() 299 ::glDepthMask(depthMask); in reshape() 581 void GraphicsContext3D::depthMask(GC3Dboolean flag) in depthMask() function in WebCore::GraphicsContext3D
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Context.cpp | 105 mState.depthMask = true; in Context() 706 if (mState.depthMask != mask) in setDepthMask() 708 mState.depthMask = mask; in setDepthMask() 1107 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; in getBooleanv() 1867 device->SetRenderState(D3DRS_ZWRITEENABLE, mState.depthMask ? TRUE : FALSE); in applyState() 2355 if (mState.depthMask && framebufferObject->getDepthbufferType() != GL_NONE) in clear()
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D | Context.h | 204 bool depthMask; member
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/external/webkit/Source/WebKit/chromium/src/ |
D | GraphicsContext3DInternal.h | 119 void depthMask(GC3Dboolean flag);
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D | GraphicsContext3DChromium.cpp | 470 DELEGATE_TO_IMPL_1(depthMask, GC3Dboolean) in DELEGATE_TO_IMPL_1R() 1006 DELEGATE_TO_INTERNAL_1(depthMask, GC3Dboolean) in DELEGATE_TO_INTERNAL_2()
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/external/webkit/Source/WebKit/chromium/public/ |
D | WebGraphicsContext3D.h | 208 virtual void depthMask(WGC3Dboolean flag) = 0;
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/external/webkit/Source/WebCore/platform/graphics/ |
D | GraphicsContext3D.h | 645 void depthMask(GC3Dboolean flag);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 855 void GraphicsContext3D::depthMask(GC3Dboolean flag) in depthMask() function in WebCore::GraphicsContext3D
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/external/webkit/Source/WebCore/ |
D | ChangeLog-2011-02-16 | 27105 (WebCore::WebGLRenderingContext::depthMask): 31224 (WebCore::GraphicsContext3D::depthMask): 31359 (WebCore::GraphicsContext3D::depthMask):
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D | ChangeLog-2010-12-06 | 18789 (WebCore::WebGLRenderingContext::depthMask): 57232 (WebCore::GraphicsContext3D::depthMask): 61696 (WebCore::GraphicsContext3D::depthMask): 61870 (WebCore::GraphicsContext3D::depthMask):
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D | ChangeLog-2010-05-24 | 43455 (WebCore::GraphicsContext3D::depthMask):
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D | ChangeLog | 13879 (WebCore::WebGLRenderingContext::depthMask):
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