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Searched refs:depthbuffer (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DFramebuffer.cpp65 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) in setDepthbuffer() argument
68 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); in setDepthbuffer()
162 Renderbuffer *depthbuffer = mDepthbufferPointer.get(); in getDepthbufferSerial() local
164 if (depthbuffer) in getDepthbufferSerial()
166 return depthbuffer->getSerial(); in getDepthbufferSerial()
344 DepthStencilbuffer *depthbuffer = NULL; in completeness() local
354 depthbuffer = getDepthbuffer(); in completeness()
356 if (!depthbuffer) in completeness()
361 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) in completeness()
368 width = depthbuffer->getWidth(); in completeness()
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DFramebuffer.h36 void setDepthbuffer(GLenum type, GLuint depthbuffer);
DContext.cpp1346 gl::DepthStencilbuffer *depthbuffer = framebuffer->getDepthbuffer(); in getIntegerv() local
1348 if (depthbuffer) in getIntegerv()
1350 *params = depthbuffer->getDepthSize(); in getIntegerv()
1876 gl::DepthStencilbuffer *depthbuffer = framebufferObject->getDepthbuffer(); in applyState() local
1877 if (depthbuffer) in applyState()
1880 … float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState()