Searched refs:depthbuffer (Results 1 – 3 of 3) sorted by relevance
65 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) in setDepthbuffer() argument68 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); in setDepthbuffer()162 Renderbuffer *depthbuffer = mDepthbufferPointer.get(); in getDepthbufferSerial() local164 if (depthbuffer) in getDepthbufferSerial()166 return depthbuffer->getSerial(); in getDepthbufferSerial()344 DepthStencilbuffer *depthbuffer = NULL; in completeness() local354 depthbuffer = getDepthbuffer(); in completeness()356 if (!depthbuffer) in completeness()361 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) in completeness()368 width = depthbuffer->getWidth(); in completeness()[all …]
36 void setDepthbuffer(GLenum type, GLuint depthbuffer);
1346 gl::DepthStencilbuffer *depthbuffer = framebuffer->getDepthbuffer(); in getIntegerv() local1348 if (depthbuffer) in getIntegerv()1350 *params = depthbuffer->getDepthSize(); in getIntegerv()1876 gl::DepthStencilbuffer *depthbuffer = framebufferObject->getDepthbuffer(); in applyState() local1877 if (depthbuffer) in applyState()1880 … float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState()